Fire Horseman Insane - Notes

Fire Horseman Insane - Notes

Postby Bigbadjohn » Thu May 29, 2014 4:31 am

The Fire Horseman seems easier than the Earth one.

Leaders - Catalina(halve fire damage) + Holy Priestess (Saintess of the Ocean is OK too)

Team needs at least 9k health (just under is probably OK) and two shooters , poison a bonus extra.

5th Wave is going to hit for just under 9k every 3 spins, boss hits for just under 7k every 2 spins.

Tricky waves are 2 and 6 so get shooters primed, but try to have one primed up for 3 and 4 too.

Happy hunting everybody!
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Re: Fire Horseman Insane - Notes

Postby Durst » Thu May 29, 2014 4:45 am

This one is a piece of cake compared to earth. In earth, everything but the murlocs hit every turn, so you had to pay attention, snipe, or get lucky to survive every level, including the first, and having more hp increased the percentage of runs you finished. Plus everything had crazy armor, making even max spins largely ineffective. I felt like I was squeezing through every run. With this one, the first level isn't a threat and you can easily beat the rest with single-snipes or just regular spins. Much more in line with water apoc, very doable.

Edit: Got War on first run :) Lucky.
Last edited by Durst on Thu May 29, 2014 5:42 am, edited 1 time in total.
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Re: Fire Horseman Insane - Notes

Postby Bigbadjohn » Thu May 29, 2014 4:59 am

Yes if your team can get together just over 11.5k health it becomes a LOT easier.
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Re: Fire Horseman Insane - Notes

Postby pudgy87 » Thu May 29, 2014 9:57 am

yes this one is actually very easy but the gold chest are rediculouss Igot 6n and they're all the stupid faireys
DE code dmb0xy
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Re: Fire Horseman Insane - Notes

Postby mefa » Thu May 29, 2014 10:20 am

Thanks for sharing the useful info.

What about the "Hell", previous ones were so difficult that I even didn't try having 1 HP card which was not a Naga/Echinda!
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Re: Fire Horseman Insane - Notes

Postby Durst » Fri May 30, 2014 9:43 am

I'm curious about hell too. Don't think I'm able to beat it yet, but would be curious to hear what's required.
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Re: Fire Horseman Insane - Notes

Postby a9yay6 » Sat May 31, 2014 2:23 am

Durst wrote:I'm curious about hell too. Don't think I'm able to beat it yet, but would be curious to hear what's required.


I made it to wave 5.
No clue how to pass it without revives with my team.
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Re: Fire Horseman Insane - Notes

Postby Bigbadjohn » Sat May 31, 2014 6:54 am

a9yay6 wrote:
Durst wrote:I'm curious about hell too. Don't think I'm able to beat it yet, but would be curious to hear what's required.


I made it to wave 5.
No clue how to pass it without revives with my team.


Missing the point - hell is NOT intended to be completed without revives - theoretically you could get a 'mega-spin' and cope but the idea is to minimise the revives required.
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Re: Fire Horseman Insane - Notes

Postby mefa » Mon Jun 02, 2014 10:46 am

Bigbadjohn wrote:
a9yay6 wrote:
Durst wrote:I'm curious about hell too. Don't think I'm able to beat it yet, but would be curious to hear what's required.


I made it to wave 5.
No clue how to pass it without revives with my team.


Missing the point - hell is NOT intended to be completed without revives - theoretically you could get a 'mega-spin' and cope but the idea is to minimise the revives required.


What was your teams?
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Re: Fire Horseman Insane - Notes

Postby a9yay6 » Mon Jun 02, 2014 2:39 pm

Durst wrote:
What was your teams?


Holy Healer, 7* Werewolf, 7* Zeus, 6* Naga, Water Panzer skill 2/5, and 7* Catalina.
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