Light Horseman Insane - Notes

Light Horseman Insane - Notes

Postby digit4l » Thu Jun 12, 2014 3:34 am

So, at level 5/7 two satyrs hits for 8,1k each... so 16,5k HP must have with 50% light dmg reducer!
I wonder how hard hell is then :/

EDIT: Got through it with 2 rev.pots with a healer, 2x 7*HP, 6*HP and a red panzer and 50% light damage reducer helper.

Boss hits for 5152 every second turn... and have around 23k defense !!!

EDIT #2: poison, auto spin with 5coins and sit back.

(and at the end I got my Faith with the second try =)
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Re: Light Horseman Insane - Notes

Postby Ragnarok72 » Thu Jun 12, 2014 6:03 am

Revives on insane.... Nice mess-up from PM
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Re: Light Horseman Insane - Notes

Postby HernHunter » Thu Jun 12, 2014 6:26 am

Did anyone tested double 50% dmg reduction & some healing cards?
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Re: Light Horseman Insane - Notes

Postby mistervista » Thu Jun 12, 2014 9:19 am

Think they've screwed up this insane level. They hit for twice as much as the others! 16000 with 50% reduction!! Just wasted 40 ep.
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Re: Light Horseman Insane - Notes

Postby admin » Thu Jun 12, 2014 10:45 am

It looks like wave 5 of insane was configured to be too difficult. We have lowered it for now.
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Re: Light Horseman Insane - Notes

Postby Lee » Thu Jun 12, 2014 10:49 am

Think they have purposely made this one ultra hard as Light is "arguably" the most common and "goto" mono team.

I thought horsemen we're supposed to be a weaker replacement for panzies?
    A Light mono team with various combinations including 2xHP/att, Horeseman, 7/8*Dragon, SS and hitters etc. Could be quite decent.
    I don't think panzy owners would see this team as being as strong, but for those of us without; it would bridge the gap a little
    However IMO, making this so difficult to achieve just keeps the gap between the have's and the have not's.

Or

They do recognise this and are just trying to cash in ???


Edit: @ Admin. Was trying to provoke a bit of debate on this. You've spoiled my fun now, by reducing wave 5. (Did need to be done though !!)
Any clue to as what it's been reduced to.
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Re: Light Horseman Insane - Notes

Postby a9yay6 » Thu Jun 12, 2014 11:36 am

Insane notes:
~9k dmg on wave 5. Super manageable now.

Boss has stupid amounts of Armor and I left my poison card on the shelf....24k armor is a bit on the "thick" side. I would quit this round that I am in right now if it weren't for the gold chest.

Boss hits for ~5k 1 CD
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Re: Light Horseman Insane - Notes

Postby mistervista » Thu Jun 12, 2014 4:12 pm

a9yay6 wrote:Insane notes:
~9k dmg on wave 5. Super manageable now.

Boss has stupid amounts of Armor and I left my poison card on the shelf....24k armor is a bit on the "thick" side. I would quit this round that I am in right now if it weren't for the gold chest.

Boss hits for ~5k 1 CD


Agreed. I found round 6 the worst. With only 10200 hp I had to use 2 revives before killing the fairy. The boss armour is way too high as you say. When you get a full line of symbols it should at least do some damage but it was doing nothing. I'm not interested in playing that again, it's just not worth the time and effort.
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Re: Light Horseman Insane - Notes

Postby Ragnarok72 » Thu Jun 12, 2014 5:55 pm

Take poison and/or Zeus.. Will help a lot
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Re: Light Horseman Insane - Notes

Postby Boop » Thu Jun 12, 2014 6:40 pm

Just did my first run through. No poison, which was an obviously smart idea. I guess I did this post-nerfs. Poison would definitely have made it faster, but I still wouldn't say it was slow either. The boss has really low hp. Without poison I still nearly killed the boss before I had all 5 chests collected (in current time frame, still in the level, boss on 5% hp with only 3 chests). Maybe not having poison was a good thing or I'd maybe only have 2. :/
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