admin wrote:The real good news was that we decided to keep personal reward table instead of reverting to more limited reward table of the initial cycle (we do want to keep number of the boss cards issued out down, but don't want to force breakup of too many top guilds). I will post again once I heard back from the design team next week about changing the lesser reward cards.
yutyu wrote:Just a quick suggestion regarding the rewards of the war so that it can be looked into for future wars.
When a guild has over 10 people scoring >=50k points in war, the #10 ranker gets a 7* card while the #11 ranker only get a 5*
There is extreme contrast between #10 and #11 prizes and this might cause conflict in a guild when people are fighting over the top 10 spots and might cause a guild to break apart.
Would it be possible to add another reward tier for those ranked >=11 so those who scored >=50k get at least a 6* card?
The current reward setup only encourages 10 people in a guild to spend, while the proposed setup would encourage more spenders, which means more profit for Playmage.
The quick way to fix the problem yutyu stated is really to give out the boss card to everyone scoring at least 50k GP. Forgive me if i am missing something, but i can't see where this would cut into profits, even indirectly. The dragon race boosts are useful, but unless they are useful to the point that they can be effectively used in GW (which, considering CD on non-panzer dragons and Anauel, is pretty unlikely), not much is going to change - the main sales for this game are and will continue to be gems, for recruits and for refreshes. I'm not sure if offering a 6* Alice is going to encourage more spending (it probably would have for the last war, but Flesh Lotus Queen is still somewhat of a situational card as opposed to a mainstay in teams IMO), but offering the boss card for all 50k+ scorers certainly would boost spending. Not to mention the fact that you are not forcing the breakup of any guilds which would generate more competition.
Another thought i had was to introduce same-color Panzers as a super prize in GW, for 200k scorers or something. I'm sure there's a way to set the required score for it to be equivalent to the value of the spending for 7500 sailor miles while also taking into account the usefulness of gem recruits vs. the usefulness of GP. 350 refreshes (3500 gems, which would give 7700 miles if used all for recruits) at roughly-estimated median score of ~650 points per refresh would be 227500 GP. that, at 15-20k a pop for useful 6* cards, would give 11-15 cards cards. 77 gem recruits at one 6* guaranteed per 9 recruits is 8.55 avg 6* recruits (which i'll round to 9 for the sake of argument), and 68 4 or 5* cards that could be evolved to useful 6* cards as well. So i think 200k seems reasonable for a request of this nature, plus it would give newer players another way to obtain the panzers.