yutyu wrote:
All damage shown are before reduction, please apply 75% less attack when using Cyclops and 50% less when using Achilles.
I have to thank Yutyu for this chart because it was helpful for doing the hell run.
yutyu wrote:
All damage shown are before reduction, please apply 75% less attack when using Cyclops and 50% less when using Achilles.
Cindy wrote:To all the non believers....hell can be done with 9100 hp and using only 2 revives. I did that yesterday. I only had a couple of free spins that saved me from dying allowing me to shoot the buggers. Yes i had a healer, two panzers, seven necromancer, oh and the useless dorothy....which proves to be very useful when all you have is an eight star tree of life with too many cp to us, and took an eight star cyclops from friend.
Lee wrote:Last wave
PM why do you make levels like this?
99% of players will have a healer on this dungeon, and when you cant die on the last wave, why do you give the boss a gazillion HP?
Based on requirements for other waves its likely to be a defensive deck at that. The last wave takes ages to finish, Why? What's the point?
Crtmn wrote:Anyone know why this Pinocchio has flame wall but the ice Pinocchio has water wall? Admin?
admin wrote:Crtmn wrote:Anyone know why this Pinocchio has flame wall but the ice Pinocchio has water wall? Admin?
Because the earth pinnochio was suppose to be Earth wall and will be fixed soon. Please see this post:
viewtopic.php?f=36&t=13780&start=10#p28855