Wonderland of Forest

Re: Wonderland of Forest

Postby ferg » Sun Sep 21, 2014 11:03 am

Pure heart and holy shield won't stack. Bummer.

If this card's ability was available at 9 turns like the panzers and horseman, then this card would be game changing......but its not.

Using it as a leader is meh also. It does turn my humans into wreaking machines but the team is super lacking in hp with no shooters. All anti something. So, my team is all defence, some offence, little hp. As stated, a dragon team with dragon queen is far superior in almost everyway.

I'll level it out and see how it stacks with other 7* before I make anymore judgement but right now, this one will be just a collector card, imo.

Next one better be Popeye with a badass attack.
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Re: Wonderland of Forest

Postby Woody » Sun Sep 21, 2014 12:21 pm

ferg wrote:Pure heart and holy shield won't stack. Bummer.

If this card's ability was available at 9 turns like the panzers and horseman, then this card would be game changing......but its not.



Agree. Even at a CT of 15 it would be more useful.
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Re: Wonderland of Forest

Postby ferg » Sun Sep 21, 2014 1:46 pm

Woody wrote:
ferg wrote:Pure heart and holy shield won't stack. Bummer.

If this card's ability was available at 9 turns like the panzers and horseman, then this card would be game changing......but its not.



Agree. Even at a CT of 15 it would be more useful.


Was gonna say that also, 20 is just too long for it to make a difference. Combined with holy shield, you can get 10 rolls with good defence, but you are wide open for 10 more til this charges up. 10 roll defenseless= certain death.
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Re: Wonderland of Forest

Postby Boop » Sun Sep 21, 2014 7:46 pm

Well lucky for all of you it is possible to get it down to 15. So get cracking.
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Re: Wonderland of Forest

Postby ferg » Sun Sep 21, 2014 9:40 pm

Ah, you got me there. However, I don't have the proper team or a crate of revives. Even if I did, I wouldn't bother honestly.
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Re: Wonderland of Forest

Postby Crtmn » Mon Sep 22, 2014 10:09 am

Still waiting for the red to be taken out of the reels. If the design is supposed to be similar in difficulty to the horsemen, it's still off the mark. Taking those reds out of the reels will probably make it about even.
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Re: Wonderland of Forest

Postby HernHunter » Mon Sep 22, 2014 11:04 am

We was talking about Forest insane map. Now time to talk also about hell map. Think there are 3 options:
1) cyclops again as main card to use as leader + healer,
2) demon+ hecate as tandem,
3) achilles+ healer (but you need to watch out on wave 6).
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Re: Wonderland of Forest

Postby Carava » Mon Sep 22, 2014 3:03 pm

im working on diffuclt :P need 1 more pinocchio
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Re: Wonderland of Forest

Postby Saya » Tue Sep 23, 2014 1:52 pm

:!: Thank you Developers for reducing damage of satyres in Insane mode, that made real to farm this map) It`s hard but now it`s possible)) ;)

:arrow: OK, my deck for insane mode:
leaders healer & achilles(50% reduction),
2 hp cards(you may choose poison and werewolf),
warrior queen
and 1 attack card(you may choose succubus, vampire or other card with nice skill damage),
- you need at least one poison card, otherwise it will be a dead end. :D

It will take a lot of time, so you can freely change this deck to make it more effective, good luck ;)
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Re: Wonderland of Forest

Postby Crtmn » Tue Sep 23, 2014 10:33 pm

Heads up everyone, they changed the active skill on Dorothy again. It's now convert medium percentage of damage dealt to HP recovery for 5 turns.

Edit: still functions as the old ability on my game, so until playmage confirms, take it as the original ability.

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