admin wrote:Sounds like most players prefer to see full heal over fixed damage, if there are no strong objections than I will pass the feedback to the design team to see if can be accommodated (no promises).
It isn't necessarily that we want a heal. (I won't deny that an active or passive heal would be cool though). But we're really sick of just garbage attack monsters. That's all. Give us something useful AND different, which a heal would be both.
A decent example would be Ice Queen. Although the fixed damage isn't what people really want, at least it was different to normal. And it's passive, questionably useful, but really different and that has to be respected.
We're just sick of same old same old and are enjoying the mix up, and encouraging you to continue mixing things up.