Dear PM,
I understand that when powerful new cards enter the game (Panzer, Horsemen, esp. Dragon Queen), modifications must be made: e.g. Hell dungeons should not be farmable without hundreds of revives, etc. In particular, one thing I've noticed is that there should not exist a strategy that can defeat a GW boss 100% of the time without revives. However, must this reshuffling occur midstream? I.e. the new GW boss appears to have been precisely engineered so that uberpowerful combos like
Light Dragon Queen leader/coleader - Light panzer - Faith - 2x 8* Light Dragon
cannot reliably beat the boss. This is an understandable goal, but it seems you're throwing the baby out with the bathwater if it means the boss is flat impossible for any deck without DQ leader/coleader.
When I examined the formula determining dmg output by turn, it is overwhelmingly obvious that it was designed with very powerful decks in mind. CD, ICD, initial damage, and damage progression were clearly tailored to require luck/revives to defeat the boss. With all this care taken, it seems difficult to believe that the following were ignored:
1) Oath x2 mono decks with horseman cannot make it to turn 11 - i.e. can only use half of one Horseman skill.
2) Any lock deck using Zeus is flat-out unusable - a team using 5 (!) maxed (!) nullifiers still needs luck.
3) The reward curve and total HP are ridiculous - the old standby of "Marionette + Shooters" would require enormous luck to make it to turn 30, only to discover that 200k damage is only worth 400 guild points.
Who is going to compete for this card? The only decks that aren't laughably unusable require a pre-existing dragon queen, as well as huge amounts of time and a ridiculous tradeoff - a dozen revives for each run or a huge stack of gems so you don't need to. How many of these players are there?
It seems like PM is leaving a lot of $ on the table here. I'm sure there are lots of players (myself included) who think spending $30 or even $50 for such a card is not out of the question. But $200? Really?
I understand that managing all the dynamics in such a game is very difficult. But it seems like the dev team spent so much time on the margins (what about a full team of maxed 8* dragons?) that they all got tired and the result is probably worse than if they'd left it alone. I'd be very depressed if somebody thought for longer than 5 minutes and then came up with this.