Thank you for new card. Hayyel is an awesome card due to the cd of 15.
Sorry for 2 posts in 1 but I'm lazy
Question is keep 2 7* or evolve
Benjamin wrote:
I'm genuinely curious, is this what everyone wants?
Guffy wrote:Benjamin wrote:
I'm genuinely curious, is this what everyone wants?
Yup.
This is common in every game especially TCGs, cards get more powerful.. Enemies get more powerful.. The old cards become less and less viable options as new cards become introduced. More gem recruits will eventually be added. This is how games work.
A game can't survive on either continously repeating the old, or continuosly bringing out less powerful things to make the classics keep their power. (Power 9 in MtG excluded as they are format specific)
This is a staple way MMOs are done and a staple way TCGs are done, not sure why anything else would be expected.
Benjamin wrote:I couldn't disagree more. I'm extremely disappointed with the new card. Is this really what we want in this game now? A dragon King 2.5X HP/ATT with a full heal of CD 15?
Dragon Queen/King teams already over power the game.
Cards types of HP beast, healer, 50% DR, poison, are now inferior and will rarely if ever need to be used, including extremely rare difficult to obtain cards once thought as the best in the game like Echidna, SS, Achilles, Zeus, Lillith, Pandora, QotD, Cyclops. Why even bother with gem recruits now?
Do we want a card earned from an easy difficulty GW to really change the game this much?
Not to mention that most will now be able to farm light wonderland hell without revives. They'll be able to skill level all the full heal cards to CD 10, at least those who put in the effort.
I guess I should back my comments up with an example
Using an 8* DK leader with 7* panzer, 5* Pinnochio (full heal cd 10), 7* Dragon, 2 X Dragon Queen, and another 7* Dragon King leader
This team will have over 65K HP, require 115 CP and will be able to heal on average over 12K HP a spin. This team will have flexibility as 3 open spots can be interchanged out with an assortment of options from either different dragons or different Dragon Queens including single target/ multi target, poison (after next GW)...
I'm genuinely curious, is this what everyone wants?
This is common in every game especially TCGs, cards get more powerful.. Enemies get more powerful.. The old cards become less and less viable options as new cards become introduced. More gem recruits will eventually be added. This is how games work.
Question is keep 2 7* or evolve