Dear Playmage

Dear Playmage

Postby tapoutm » Thu Feb 05, 2015 9:39 pm

This new event is just absolutely terrible. The cards aren't even worth the effort required to get them. it should be embarrassing to the designers that the best card that comes from this event at 8 stars doesn't even have 900 in one stat And the abilities that accompany it are basically useless. It's not right to make a more difficult setup than the previous series that can't even offer cards that are at least equal if not better. It's fine if the intent of this new event series is to level up the skills of past cards and guild boss cards, but it isn't right to make it the only event series available. If anything there should be a separate event series for new cards of some worth that bring their own specialties to the table and just have this event available for those who possess those past powerful cards and past guild war boss cards so that they can level the skills up on them.
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Re: Dear Playmage

Postby pmsupport » Thu Feb 05, 2015 9:48 pm

Hi tapoutm, thanks for the feedback. I have forwarded it to the Design Team and we are going to adjust the stats of the Forest Spirit Summoner.

Update:

Hi tapoutm, we have adjusted the stats of Forest Spirit Summoner (base HP and max HP are almost double, base Attack and max Attack are a little more than twice the original, base Recovery and max Recovery are almost thrice the original). We have also improved the leader skill of her from "Reduces damage caused by earth based and fire based enemies by 25%." to "Reduces damage caused by earth based and fire based enemies by 30%."
Enjoy the game!
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Re: Dear Playmage

Postby tapoutm » Fri Feb 06, 2015 10:13 am

That's much better thank you, but another problem still remains. On insane difficulty it's too over powered for those who don't have an entire team of 7 and 8 star cards when the blue and green fairy duo when they can both double hit every time they attack or use earth seal and then turn right around and double hit. I get its not supposed to be easy but those Two being able to do 16,000 + damage every two turns is a little excessive and gives no room for a lower ranking player to try and get stronger by getting a 7* card. If those could please get addressed.
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Re: Dear Playmage

Postby dinafyre » Fri Feb 06, 2015 10:25 am

is the double hit potential on stage 6 supposed to be 100%? ive used 6 revives on that stage so far because i get double hit (with a green 50% resist lead) for 4400/4400 4 times in a row..its every time..double hit 4x in a row is there no chance of it hitting just once? If there is no single hit then it doesnt count as a double hit it counts as its regular hit
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Re: Dear Playmage

Postby Browncoat » Fri Feb 06, 2015 12:10 pm

tapoutm wrote:That's much better thank you, but another problem still remains. On insane difficulty it's too over powered for those who don't have an entire team of 7 and 8 star cards when the blue and green fairy duo when they can both double hit every time they attack or use earth seal and then turn right around and double hit. I get its not supposed to be easy but those Two being able to do 16,000 + damage every two turns is a little excessive and gives no room for a lower ranking player to try and get stronger by getting a 7* card. If those could please get addressed.


They don't have many hps. Burn them down.
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Re: Dear Playmage

Postby Niobiumstar » Fri Feb 06, 2015 2:50 pm

All I want in this map is for the Double hit to actually hit just twice instead of doubling the attack (4100 turns into 8200) and then attacking twice (8200 x2). Unless its actually supposed to be Quadruple hit
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Re: Dear Playmage

Postby pmsupport » Sat Feb 07, 2015 9:15 pm

Hi tapoutm and dinafyre, they are designed like that- hard to deal with but have a weakness which Browncoat has pointed it out.
Hi Niobiumstar, the skill name "Double Hit" will be changed to "Brutal Attacks" in the next update. Sorry for the confusion.
Enjoy the game!
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