GW Rotations

GW Rotations

Postby Skitter » Wed Mar 04, 2015 11:44 pm

Is the gw rotations for every 3 weeks permanent from this point on ? If yes, Is it a good thing or bad ? Post ur pro and cons about it
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Re: GW Rotations

Postby mistervista » Thu Mar 05, 2015 2:56 am

Pro's: We get more chances to play the only thing worth playing in the game right now because everything else is boring and/or rubbish

Con's: ? Can't think of any.
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Re: GW Rotations

Postby ZOOT » Thu Mar 05, 2015 6:46 am

mistervista wrote:Pro's: We get more chances to play the only thing worth playing in the game right now because everything else is boring and/or rubbish

Con's: ? Can't think of any.


For the low level players not enough time to buy
Revive potions ;-p
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Re: GW Rotations

Postby Browncoat » Thu Mar 05, 2015 12:37 pm

I like the idea.

EDIT: Although, if you don't spend gems to refresh the fight, and you assume you can kill the boss every time (which I can't), then the most points you can get is 69,440 (1240 points * 24hrs/3hour cooldown * 7 days). If you sleep 8 hours a night instead of playing, the most points you can possibly get is 46,293, which isn't enough to get the card.

So, it's more frequently I'm getting up in the middle of the night to play a game on my phone (which is hard to justify)
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Re: GW Rotations

Postby cardcore » Sat Mar 07, 2015 4:00 pm

actually the points you get from each fight had been made 1720 minimum so that to solve this problem i guess :)
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Re: GW Rotations

Postby admin » Sat Mar 07, 2015 6:15 pm

cardcore wrote:actually the points you get from each fight had been made 1720 minimum so that to solve this problem i guess :)


The GW points for the same damages was not intended to go up. That actually was a misconfiguration that now has been fixed. Sorry for the confusion this may have caused.
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Re: GW Rotations

Postby Ragnarok72 » Sat Mar 07, 2015 6:44 pm

Such a pity, would've been a gentle move from PM
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Re: GW Rotations

Postby admin » Sat Mar 07, 2015 7:17 pm

It may have been great if the accidental increase stayed, but it's would actually be bad for the game in the long run. From designer's perspective, increase the frequency of the GW bosses actually increase the amount of free GW points player can earn, and thus redeeming more items for free more frequently. Increasing point per run on top of that would have made GW points too abundant than it already is and in-turn force a increase in guild shop prices to adjust for the excessive inflation of guild points.
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