by Armand Star » Mon Apr 06, 2015 12:09 am
i don't know about others, but i fight my bosses with Death Guard + Heal combo.
last time i checked (and i checked with both the guild war boss and raid bosses), they start doing double hits after 20 turns.
like this, a skill with cd of 21 or higher will only activate once unless you use timer increasers or get lucky with the free spins. a big hit is nice against bosses, but the problem is that with those high cd's, you only get to activate those skills once. that's why they feel less useful.
with that said, having low CD is also bad: those skills have high cd for a reason. dealing great or % damage to a boss is extremely useful, and it wouldn't be fair if you just keep using them every other turn. maybe "deals great damage" skills can have lower cd, but skills like frighten or 35% hits are extremely useful and is understandable that they have high cd.
skills like the kirin super hit, i'm not sure how much damage it deals but it sounds really strong. maybe too strong. one of my crewmates has a chimera (active skill = -20% boss hp) and activating the skill only once is already a huge help. yes it would be nice to trigger it twice in the same fight, but is understandable that skills like that have such high cd's.
with that said,
@admin: no one is going to lower the CD. i have the water imp and when evolved it i realized it had the same active skill as Nerida, i did some research and when i found out that in fact you can skill her up with 5* imps...
they appear in golden chests, with are often a pain to find in the first place, then you have to get two of them and evolve one, and for the highest % of skilling up the boss, you have to use 6 evolved imps, and even then the skillup is not guaranteed.
now, this is for a guild war boss, and i only do the difficult map. i'm not strong enough to beat insane maps or higher, so someone correct me if i'm wrong, but i assume you can get the boss from gold chests. so is the same "farm for a LOT of gold chests, get 6 copies, and skill up".
and here is where we have problems:
first, the fact that the materials needed are found in gold chests. this is made worse by the fact that we're talking about the more difficult maps. many players need revive potions to clear the map. and since gold chests are rare, you'd need to clear the map lots of times, which includs those times where you clear them without getting any gold chest.
then, besides the gold chest being hard to find, we also have to find it several times (need 6 copies for the best chance at skillup) , and i mean skilling up once.
need 6 copies of the boss to increase the level by one.
increasing a skill to level 5 will take 24 copies of the boss, and even then we can only have 90% , so there's always the chance that all the work does nothing, which is also a factor that puts the players down. and even if we have 100%, i wouldn't go for it.
long story short:
to the admin: the skills themselves are not bad, what players complain about (or at least this time) is the CD
to the players: the cooldown is there to balance out skills. skills like % damage, timer delayers, and kirin hits, cannot have low cooldowns. great hits like the solar summoner i agree can have lower cooldowns. the raid bosses have 15 CD and they feel perfect. CD doesn't feel too long or too short. (well sometimes in maps they do feel a bit short, but they're not that short either, and without free spins, i can only hit bosses once)
to the admin (again) : lowering CD of bosses is too troublesome, specially if the skill changes after evolving, and/or the materials required also need to evolve (like is the case with the Arcane Power skills). so troublesome that if using 6 materials gave me a guaranteed 100% chance, i still wouldn't
again, i haven't cleared the insane maps or higher, so i apologize if i'm wrong, but i know for a fact that the guild war bosses do need evolved imps, and at least in the difficult maps, you only find them in gold chests. for bonus map bosses i assume you can find them in gold chests on the last maps (insane/hell)
note: i know there's players out there with the willpower or money or both to actually fully skill up the bosses, but i think the majority of players won't