admin wrote:mistervista wrote:admin wrote:We will be adding guild/shop/lab levels to the game soon, probably will happen this week. Stay tuned!
That's good but what we need is a vast increase in the experience awarded from stages like King Solomons mines and other maps. When you need almost 2 billion to level up, a paltry 1300 even for the insane map is just ridiculously low. We've been on level 38 for several months now and aren't even a third of the way. Taking a year or more to level up is totally boring and frustrating.
Each guild/shop level is intended to take longer than previous ones to allow weaker/newer guilds to get to reasonable level as they can complete to level 6/7 sooner, as well as make sure we don't reach the same situation with the top 3 guilds again in just a few months of time. The economy is already fairly broken right now where coins is too easy to come by for anyone willing to farm the weekend bonus maps, so increasing coin drop isn't likely to happen.
mistervista wrote:
I never mentioned the coin drop. What I said was we need more experience points.
admin wrote:mistervista wrote:
I never mentioned the coin drop. What I said was we need more experience points.
How would higher experience reward make your guild/shop level increase faster, assuming that is what you meant as this thread is about guild/shop levels.
Skitter wrote:Mistervista, how much donations does your guild get every weekend? Over 200 million?
admin wrote:We will be adding guild/shop/lab levels to the game soon, probably will happen this week. Stay tuned!