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Re: Ferret spirit guild war card

PostPosted: Sat May 30, 2015 5:34 am
by NastyCloud
Shebangs wrote:Yeah I'm an idiot. I forgot about the skill names.


The imps skilling Nerida mate

Re: Ferret spirit guild war card

PostPosted: Sun May 31, 2015 12:12 pm
by mistervista
What's going on with the leader skill? It's changed back from Water to Nature. Just noticed that the levels haven't been improved yet either, they're still on 40 for the 7* and 45 for the 8*.

Re: Ferret spirit guild war card

PostPosted: Sun May 31, 2015 1:02 pm
by admin
mistervista wrote:What's going on with the leader skill? It's changed back from Water to Nature. Just noticed that the levels haven't been improved yet either, they're still on 40 for the 7* and 45 for the 8*.


The passive skill It's still a for water. Your skill description file inside your app may have somehow reverted to an old version before we changed it. The maximum level should be fixed now; sorry for the delays on adjusting that issue.

Re: Ferret spirit guild war card

PostPosted: Sun May 31, 2015 1:58 pm
by Armand Star
i had that problem once (skill description reverting to the previous version) , clearing cache should solve it

Re: Ferret spirit guild war card

PostPosted: Mon Jun 01, 2015 12:15 am
by mistervista
Armand Star wrote:i had that problem once (skill description reverting to the previous version) , clearing cache should solve it


Thanks Armand, that worked.

Re: Ferret spirit guild war card

PostPosted: Sun Jun 07, 2015 10:15 am
by Vee
admin wrote:
mistervista wrote:What's going on with the leader skill? It's changed back from Water to Nature. Just noticed that the levels haven't been improved yet either, they're still on 40 for the 7* and 45 for the 8*.


The passive skill It's still a for water. Your skill description file inside your app may have somehow reverted to an old version before we changed it. The maximum level should be fixed now; sorry for the delays on adjusting that issue.



I do remember the 1st day after changing ferret spirit level, 7* ferret spirit @lv45 stat are about hp 1610, att 127x & recovery 868 which is very close to 7* Mr shepherd dog @lv45 stat hp 1608, att 1277 & recovery 870. And both 8* Mr shepherd dog & ferret spirit are very close too. But now ferret spirit lv 45 stat are exactly same as lv40 (before change) hp 1502, att 1188 & recovery 810.

So, the question here is what purpose of changing ferret lv as the stat of both lv40 (before) & lv 45 (after) stat are exactly same? Only to meet mr shepherd dog lv?

Ps: Mr shepherd dog hv once lowered stat silently to suit the ferret spirit stat. I glad Mr shepherd dog hv return back to original stat.

Re: Ferret spirit guild war card

PostPosted: Sun Jun 07, 2015 10:27 am
by admin
The max levels were adjusted because all cards in the same series (eg. future raid bosses, nature GW bosses) are suppose to have the same max levels for same star-rating. Apologies again for the incorrect max level before. Since the max stats for ferret cards are still the same as before, there will be no reverts nor further adjustments to them.

Re: Ferret spirit guild war card

PostPosted: Sun Jun 07, 2015 10:55 am
by Vee
Thanks for quick reply & explanation.
It's ok for me as I don't count on ferret att power (use her as defensive card), hp less a bit still acceptable, not as great like Mr shepherd dog on arena battle...

How about fire raid boss? The stat of fire rb hv lowered to suit earth/water rb due to changing level. (Same case happened as Mr shepherd dog) Any update? Thanks.

Re: Ferret spirit guild war card

PostPosted: Sun Jun 07, 2015 11:48 am
by admin
Vee wrote:How about fire raid boss? The stat of fire rb hv lowered to suit earth/water rb due to changing level. (Same case happened as Mr shepherd dog) Any update? Thanks.


Please see reply here: viewtopic.php?f=36&t=15211#p33824

Please use this thread, viewtopic.php?f=36&t=15217 , for additional feedback regarding the fire rb.