Flaming Hecate

Flaming Hecate

Postby ZOOT » Mon Jun 01, 2015 3:26 am

Where is she ???
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Re: Flaming Hecate

Postby admin » Mon Jun 01, 2015 3:37 am

She will be available soon.
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Re: Flaming Hecate

Postby ZOOT » Mon Jun 01, 2015 3:52 am

Text mssg say 1 june ??
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Re: Flaming Hecate

Postby thievingsquirrel » Mon Jun 01, 2015 5:20 am

Flaming Hecate has the same set of skills as Auriel ... why is that?
Note: I have only seen the 6* one and can't comment on if it gets better.
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Re: Flaming Hecate

Postby Niobiumstar » Mon Jun 01, 2015 5:55 am

Is the skill set pretty much the same as kirin (30x at 6&7* and 200x at 8*)?
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Re: Flaming Hecate

Postby admin » Mon Jun 01, 2015 5:55 am

thievingsquirrel wrote:Flaming Hecate has the same set of skills as Auriel ... why is that?
Note: I have only seen the 6* one and can't comment on if it gets better.


It's same active skills as Kirin (8-star grows to 200X damage), but better HP/Attack stats. The passive skill is same as Auriel (3x Attack Power increase to God Type cards).
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Re: Flaming Hecate

Postby vivi » Mon Jun 01, 2015 6:29 am

wonderful card :D
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Re: Flaming Hecate

Postby cardcore » Mon Jun 01, 2015 6:57 am

Image

i think this is a great opportunity for those who missed the kirin and need a card to replace it. However i will not work as well as kirin does due to some reasons.

1) There is only one card that can replace kirin-gretel combo and that is atropos which requires 12k sailor miles

2) Even you get atropos with that ridiculous amount of sailor mile, it is hp type instead of balance and god race instead of dragon , this means that it will not be beneficial to use it with dragon kings/queens or shepperd dog leader(malovelent spell leader skill) combo. Furthermore even though there is a god type leader skill which makes their hp and attack power 2.5x of orginal , active skill of god type cards are not adaquate to build a team similar to dragon kings/queens builds or malovelent spell leader skill builds yet.

3) It is not possible to combine hecate with dragon leaders

4) Altough it will cause more damage to earth based cards (which is not important at all because earth ones will be dead anyway unless they recieve less damage) , it will cause less damage to water ones and this is pretty bad issue because it makes impossible to kill 70 level water raid bosses at once if you dont have a build that can take boss's %30 of hp before you use atropos-flaming hecate combo and this team still have a chance to fail. In fact , it is not possible to use %15 damage causer black beard or pinocchio anymore with hecate-atropos when attacking water raid bosses
Last edited by cardcore on Mon Jun 01, 2015 5:45 pm, edited 1 time in total.
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Re: Flaming Hecate

Postby Woody » Mon Jun 01, 2015 3:31 pm

nice summary cardcore. while it may be fun to play around with God team combos, I do not see its value based on its cost. unless, of course, you do not have the red dragon queen or Kirin. (Kirin is the best card developers have come up with since Panzer and corresponding Dragon boss cards. imho) personally, I would have preferred it to have been another colour since we already have the red dragon queen.
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Re: Flaming Hecate

Postby thievingsquirrel » Mon Jun 01, 2015 4:20 pm

There isn't a level 60 image of 'Fire and Darkness Goddess Hecate' on the wiki at the moment but there is a level 50 one on ...
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