Mr. Shepherd Dog

Mr. Shepherd Dog

Postby Scott » Wed Jun 03, 2015 4:35 pm

Is there a reason that Shepherd Dog's attack was lowered? It wasn't a small drop either, it is very noticeable. This is a card people spent gems to obtain. What reason was there to reduce the attack so much?
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Re: Mr. Shepherd Dog

Postby pmsupport » Wed Jun 03, 2015 8:49 pm

Hi Scott, we haven't lowered the attack of Mr. Shepherd Dog. Its max attack has always been around 1200 and the 8 star Duke Shepherd Dog's max attack has been around 1460.
Enjoy the game!
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Re: Mr. Shepherd Dog

Postby Scott » Thu Jun 04, 2015 1:09 am

I used to do over 100k damage with Shepherd Dog as a single leader with it's skill, lunge. I now do 92k damage. There was definitely a change to something.
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Re: Mr. Shepherd Dog

Postby pmsupport » Thu Jun 04, 2015 3:30 am

Hi Scott, thanks for bringing this to our attention. We will fix it soon. Please look forward to the update.
Enjoy the game!
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Re: Mr. Shepherd Dog

Postby Vee » Thu Jun 04, 2015 6:01 am

Not only attack power, hp also down from 16xx to 1499 & recovery down from 870 to 811.
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Re: Mr. Shepherd Dog

Postby alkis » Thu Jun 04, 2015 6:55 am

and its not only the shepherd. but the rbs too
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Re: Mr. Shepherd Dog

Postby jurgewil » Thu Jun 04, 2015 7:01 am

wtf . my fully skilled birdman garuda is also weaker now.
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Re: Mr. Shepherd Dog

Postby admin » Thu Jun 04, 2015 7:44 am

Hi folks,

Sorry for the confusion the issue has caused. Basically what happened was that SOME of the new raid bosses and GW bosses where set to 40/45 max levels instead of 45/60. However, ALL of the new raid bosses and GW boss growth rate was incorrect set based on max 40/45 level (growing faster than we intended). When we fixed the incorrect max levels for these new cards, we also lowered the growth for all the incorrect growth rates. This caused the maximum stat to not change for those whose max level was incorrectly to to lower, but lowered the unintended higher max stats for those who had the right max level but had too high growth rate. The cards affected was the Shepherd Dog and the fire future soldier cards. Since many players spent huge effort to obtain the Shepherd Dog GW boss card, we have decided to revert it to the unintended max values now. However, the raid bosses in the series all have same stats, thus we cannot revert the max stats fire future soldier to the unintended higher, as that would make it overpowered compared to other raid bosses. To summarize:

1. Shepherd Dog and Fire Future Soldier cards had higher than intended max stats because they were using correct max level but higher growth rate. Other new raid boss and GW bosses max stats weren't affect though max level was increased.
2. We have decided and reverted the Shepherd Dog to the previous unintended higher value, but will keep the correct value for Fire Future Solider so it's inline with all raid bosses.
3. There were no other cards affected by this, such birdman garuda mentioned by jurgewil.

The original error was made by our game designer, and our new producer who was suppose to review all new content was not included in the review process on this change. We have reviewed and fixed the process to make sure all the reviewers have properly approved before new contents are deployed. Sorry again for the confusion and trouble this has caused.

UPDATE: The Mr. Shepherd Dog cards have now been properly reverted to their previous unintended higher max values.
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Re: Mr. Shepherd Dog

Postby alkis » Fri Jun 05, 2015 1:44 am

nice admin. thanks for the clarifications. greetings!
P.S jurgewil u are not funny mate :)
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Re: Mr. Shepherd Dog

Postby ggggt » Fri Jun 05, 2015 10:34 am

Water soldier was affected also. I already posted about this problem with her in the fire soldier topic.
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