pmsupport wrote:... the drop rate of the first gold chest in hell map has been lowered as that gold chest contains the Herald of Pestilence card ...
... As a matter of fact, this time you can get two powerful boss cards ... Herald of Pestilence is also a very powerful card ...
Niobiumstar wrote:I think adding the word "very" to that last sentence is a bit of a stretch, especially considering Herald of Pestilence is non-evolvable, and yet has a high cd.
Korwyn wrote: ... replace it with a 5* earth satyr so more people can level up their dragons ...
I decided to respond to this topic only after I had gotten the first gold chest and had thus obtained both Herald of Pestilence and Pestilence.Some thoughts follow:
I agree with Niobiumstar about the limitations of Herald of Pestilence. The card's leader skill is nice, with Lucifer currently only have the same skill level. I am sure there will come a time that i might use it as a leader, and the thought is intriguing, but how often does any player use a demon team other than for mining jewel dragons? And then I do not want the cards more powerful as I am trying to get as many turns as possible. Again, I think the card is nice, but I would not call it special.
Pestilence, as well as all the Horseman, are great cards. The only problem is that it is becoming rarer to use mono teams, at least for me. The only time I use them is when I am bored and just want to shake things up. In fact, the developers assisted in limiting their use when they made players use mixed teams on the limited bonus maps. Maybe they could give an alternative of using either a completely colour diverse team
OR a mono team. It might make running the limited special maps more interesting.
Only twice out of twenty-four tries did I not get at least one gold chest. I had no problems getting gold chests, they just were not the chests I wanted. I do not even mind making the first gold chest a little more difficult.
The problem with Earth Apocalypse II as I see it were the amount of time it takes to get five chests and those dang earth seals. Regarding the former, it just takes so much time to run the Hell map that after a while playing becomes very boring. After the first few days, I had to force myself to run the maps. I do not mind, and I even understand why it may take many attempts to get the first gold chest. My complaint is the amount of time it takes to complete a run. Sometimes ti seems to go on forever.
And the earth seals! I am OK with the earth seals. I am OK with sometimes having to spend one or two revives. What drives me crazy is that they happen on almost every stage, and contrary to what pm has said on this forum, they seem to seal the leader cards almost every time. The last night of playing I went eight games, I was sealed at least twice (and often three/four times) and only on one of those occasions were both my leader cards not sealed. Several times on the same stage I was sealed twice, each time both leader cards were targeted and then receiving hits from multiple foes.
The developers need to establish games rules regarding seals that are then posted on the forum for feedback. A couple of suggestions; 1) Only one seal can be administer per each stage, 2) If a player "kills" off a stage during a seal, that seal is released before beginning the next stage, 3) Sealing both bosses should happen no more than 50% of the time.
I think Korwyn is on point about having a five star satyr in future Hell maps. Would be nice to have a chance to level dragons. Or, while I dreaming, create a card that would level Panzers for some of us who got to the game late. Now that would motivate me to run Hell maps often.
Just some thoughts. I will thank pm ahead of time for thanking me for my input.