I must be one of the lucky ones because I got both boss cards within my first 3 to 5 runs . I am also using a double Hayyel team and only 0-3 revives. In my experiences , the only level that seals for an extended period is level 7 , so I manage to survive most of the other seals/levels as long as I have a healer ready upon the release of the seal. I honestly don't think that the new dungeon takes that long to complete and the bosses are not that hard to kill. If anything, I sometimes barely get all 5 chests because I go through it too fast. Compared to the last set of dungeons these ones are an improvement.
I would have to agree with my friend Benjamin regarding this. For those having trouble getting through this set of dungeons, just ask for help. I'm sure there are many players that won't mind sharing information about what teams work.
I honestly do not have any complaints about this dungeon . I think both cards are useful. The Herald is a good card, and for those who missed out on the RB that increased demon attack , Herald is a great addition. I know alot of players that use Herald in combination with the Apep for mines on weekends. I haven't been able to level up my Herald , but I think it's attack might be decent. So (sorry Korwyn) I do not agree that the card should be replaced with the Satyrs. Satyrs have become a very common card and can be acquired quite easily throughout the game. I am also excited about the return of pestilence/apocalypse card series . I still find mono color teams useful for some situations and for some guild wars. So thank you playmage.
Now, I would be even happier and more excited if the panzers made their return, even if it was for one round of dungeons instead of the normal two rounds.
So this is just my opinion and nobody has to agree. Thanks.