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Anyone able to autospin insane mines?

PostPosted: Sat Sep 26, 2015 8:10 am
by Browncoat
I'd like to hear your teams. I've experimented with a bunch of different teams, but I'm still best off using 8* dragons of each color bounded by rhoswen leaders.

But, I fail a lot by not paying attention. So I mostly run difficult.

Re: Anyone able to autospin insane mines?

PostPosted: Sat Sep 26, 2015 5:46 pm
by mistervista
I don't think there is a team that's capable of autospinning insane mode with 100% reliability. I do difficult all the time now with Herald and 8* Apep combo but when I used to run insane before I used a Dragon team with double Shepherd dog leaders which can autorun sometimes ok but sometimes fails also, however if you watch it you can at least finish it off from stage 5 onwards using both Shepherd dogs and all 4 dragons for one stage each.

Re: Anyone able to autospin insane mines?

PostPosted: Sat Sep 26, 2015 6:26 pm
by Phr8
I completed insane in 3 mins using hayyel lead 2 dual dragons 2 6* dragons wif rhoswen or Shepard helper..autoroll for 25 turns n kill all frm stage 6 wif single hit..I use hayyel lead juz in case I've bad spins..8* dragon team is fine too but won't b able to kill final boss wif a single hit..but that's ok ..another hit or 2 will finish it off.

Re: Anyone able to autospin insane mines?

PostPosted: Sun Sep 27, 2015 6:41 pm
by Browncoat
yeah, my dragon team can kill all from stage 5. The issue becomes when i'm not paying attention, and look back and it's failed.

Re: Anyone able to autospin insane mines?

PostPosted: Sun Sep 27, 2015 10:48 pm
by didak
Not 100% of time with a dragon team on just autospin, normally need to stop and heal at least once. I run a similar team as above with Hyall, 6*Light Dragon, 7*Dark Dragon, Red and Blue Panzer and 8*Rhoswyn.

Generally Ill semi-autospin the level. Autospin lvl1, hit lvl2&3 with panzers then autospin lvl4, hit 5&6 with panzers then spin till all cards are up and hit through lvl7to10 for around a 3min run.

Same for hell but around the 5min mark. As mistervista said difficult (for the 90secs it takes) is generally my goto mine.

Re: Anyone able to autospin insane mines?

PostPosted: Tue Sep 29, 2015 7:17 am
by HernHunter
I have team that allow autospin to wave 9 or 10 (depends on luck for free spins), but there i need to use 1 time full heal.

Re: Anyone able to autospin insane mines?

PostPosted: Tue Sep 29, 2015 7:57 am
by Nitemare
There are full autospin teams. Part of it has to do with a team that also has high recovery. At the end of the day though I am capable I find that its more efficient to spin difficult. The time to reward isnt anywhere near as good. To actually answer the question: 7* shepherd 8* Anauel 8* dragon knight 8* blackbeard 8* Qotu with an 8* shepher helper.

Re: Anyone able to autospin insane mines?

PostPosted: Tue Sep 29, 2015 9:47 am
by Benjamin
8* Persephone lead, three 7* Lycans, 8* Lucifer, and 8* Apep helper.

Re: Anyone able to autospin insane mines?

PostPosted: Mon Oct 12, 2015 7:36 am
by david22
Shepard 8*dark dragon Rosie komodo and ferret shep friend it has worked for me all this weekend