pmsupport wrote:Hi all, the difficult stage had been configured wrongly (one of the mob in wave 9 for insane and wave 10 for difficulty had slightly lower HP than intended) and now we have corrected this error. It's the correct configuration now as per design. Sorry for the confusion.
Edit: Clarified wave number and difficulty the correction happened.
arcthelad wrote:Admin,
You still have not addressed STAGE 10. That is where we are seeing the issue of needing more turns, not stage 9.