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Re: Mines difficult

PostPosted: Mon Nov 09, 2015 11:24 am
by arcthelad
The issue is with stage 10, not 9.

Re: Mines difficult

PostPosted: Mon Nov 09, 2015 5:12 pm
by thievingsquirrel
pmsupport wrote:Hi all, the difficult stage had been configured wrongly (one of the mob in wave 9 for insane and wave 10 for difficulty had slightly lower HP than intended) and now we have corrected this error. It's the correct configuration now as per design. Sorry for the confusion.

Edit: Clarified wave number and difficulty the correction happened.

That's not the error we all have ...

Re: Mines difficult

PostPosted: Wed Nov 11, 2015 11:03 am
by arcthelad
Admin,

You still have not addressed STAGE 10. That is where we are seeing the issue of needing more turns, not stage 9.

Re: Mines difficult

PostPosted: Wed Nov 11, 2015 12:19 pm
by Browncoat
arcthelad wrote:Admin,

You still have not addressed STAGE 10. That is where we are seeing the issue of needing more turns, not stage 9.


I believe they did. Stage 9 in insane is basically the same as stage 10 in difficult. Seems clear to me that's what was changed.

Re: Mines difficult

PostPosted: Wed Nov 11, 2015 5:04 pm
by arcthelad
Oh, ok, browncoat. That makes sense. A little late to be the "original design," as they claim, but your idea about stage 9/10 sounds right. Thanks!