Forest Spirit Habitat 2

Forest Spirit Habitat 2

Postby thievingsquirrel » Thu Nov 12, 2015 3:45 am

I'll just create this so people can complain/thank all that jazz.
Personally, I love the new card 'Spirit of Earth'. It's a great card and is farmable in insane, also insane is WAY easier to go through than Hell. At least it only took one run to get everything from hell :)
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Re: Forest Spirit Habitat 2

Postby mistervista » Thu Nov 12, 2015 8:50 am

I hate these maps where you have to use one of each colour. I can't come up with a decent team for love nor money :(
Don't rate that new card either, I can't see the point in wasting potions and time on that as I'd never use it anyway.
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Re: Forest Spirit Habitat 2

Postby Browncoat » Thu Nov 12, 2015 9:30 am

Imps.... Imps.... Imps....
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Re: Forest Spirit Habitat 2

Postby admin » Thu Nov 12, 2015 11:53 am

mistervista wrote:I can't see the point in wasting potions and time on that as I'd never use it anyway.


It's designed to be a great card for players who likes decent and low-cost damage-all cards that can also and Heal the team at same time (eg Shepherd Dog), especially for those who want to farm them for to obtain a significantly shorter CD.
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Re: Forest Spirit Habitat 2

Postby Armand Star » Thu Nov 12, 2015 12:11 pm

you can't see the point because it's not for you.
on the previous map i saw no point in getting wicked witch, but i know others wanted her.
there are maps and bosses where i see no point in wasting pots and time to get them, but i know others do.
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Re: Forest Spirit Habitat 2

Postby Browncoat » Thu Nov 12, 2015 1:04 pm

Had 3 gold chests but before i could finish the level my cell battery ran out.

I'm convinced they were all imps.
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Re: Forest Spirit Habitat 2

Postby CloudStrife11 » Thu Nov 12, 2015 3:30 pm

Browncoat wrote:Had 3 gold chests but before i could finish the level my cell battery ran out.

I'm convinced they were all imps.


They most definitely all were imps :lol:

I like the new card, I can find a way to put it my earth team. Also lacking CP so it helps
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Re: Forest Spirit Habitat 2

Postby mistervista » Thu Nov 12, 2015 4:34 pm

Browncoat wrote:Imps.... Imps.... Imps....


True, but they should be 5* Imps as having to collect, strengthen and evolve tons of 4* ones is a laborious time-consuming pain in the ass, especially when the drop rate is Soooo low.
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Re: Forest Spirit Habitat 2

Postby thievingsquirrel » Thu Nov 12, 2015 4:37 pm

I had good stats for this map:
1 run for hell
3 runs for insane
7 runs for difficult
1 run for normal
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Re: Forest Spirit Habitat 2

Postby CloudStrife11 » Thu Nov 12, 2015 4:44 pm

so would it be 48 imps to collect, strengthen and evolve to skill it?
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