Trusty Knight Hell Map

Re: Trusty Knight Hell Map

Postby Wendigo » Fri Jun 10, 2016 12:06 am

At least now the map fits the definition...
Insane (Online Dictionary)- Irresponsible; Very Foolish; Stupid; Irrational; Absurd; makes no sense.

Hell- 'Insert choice swear words here'
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Re: Trusty Knight Hell Map

Postby Hypernova » Fri Jun 10, 2016 12:29 am

Basically if you can't kill off the first and second waves immediately on first contact you are likely to spend revives already. I managed to finish 2 insane level maps in a minute, because I was dead after 3 turns in the first wave. Talk about instant kill :cry:
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Re: Trusty Knight Hell Map

Postby Niobiumstar » Fri Jun 10, 2016 1:35 am

When someone gets the card could they post the skills etc? For all we know it may be not worthwhile for many :cry:
Pneumonoultramicroscopicsilicovolcanoconiosis
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Re: Trusty Knight Hell Map

Postby Benjamin » Fri Jun 10, 2016 2:01 am

Yes maps are more difficult, but I'm more disappointed in the completely useless 7* being offered up, another 12 weeks of waiting.
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Re: Trusty Knight Hell Map

Postby Martin » Fri Jun 10, 2016 3:00 am

Niobiumstar wrote:When someone gets the card could they post the skills etc? For all we know it may be not worthwhile for many :cry:


Sir Bedivere - Human (Balance)
Rageful Counterstrike : causes great earth damage to all enemies. Within 5 turns, retaliate enemies who cause damage with moderately powerful earth based - Level 1/6 Timer 16
Perfect Sinews: reduces damage caused bye earth based enemies bye 60%

Skills don't change if evolved to 8*.
I have him levelled to 18 only, so no final stats at the moment.
BR
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Re: Trusty Knight Hell Map

Postby Vee » Fri Jun 10, 2016 6:46 am

I use 8*Hayyel leader (skilled), 4*light pino (skilled), 7*nerida (skilled), 7*nidhogg, 8*golden fleece guardian (skilled) + friend 8*Hayyel (skilled). If no free spin on beginning battle, need 2rp to clear hell.
Hp = 81738
cp = 122
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Re: Trusty Knight Hell Map

Postby ruffriders23 » Fri Jun 10, 2016 7:28 am

Vee wrote:I use 8*Hayyel leader (skilled), 4*light pino (skilled), 7*nerida (skilled), 7*nidhogg, 8*golden fleece guardian (skilled) + friend 8*Hayyel (skilled). If no free spin on beginning battle, need 2rp to clear hell.
Hp = 81738
cp = 122


So, again, unless you have multiple skilled cards, with a skilled Hayyel or Shep Dog helper, you will run through revives. And... even with those cards... you will STILL have to burn 2 RPs just to get past the first two levels.

Based on the skills of the card mentioned... TOTALLY not worth the RPs you have to burn.
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Re: Trusty Knight Hell Map

Postby thievingsquirrel » Fri Jun 10, 2016 7:49 am

If you're fine with the 8* card's stats:
Bevidere the Trusty Knight, Hp=1586, Attack=1793 and Recovery=596.

I've already gotten 1 skill on it and 4 skills on Sif, but I've also used about 60 revives
Last edited by thievingsquirrel on Fri Jun 10, 2016 8:48 am, edited 1 time in total.
The lazy wiki admin
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Re: Trusty Knight Hell Map

Postby ruffriders23 » Fri Jun 10, 2016 8:14 am

thievingsquirrel wrote:If you're fine with the 8* card's stats:
Bevidere the Trusty Knight, Hp=1586, Attack=1793 and Recovery=596.

I've already gotten 1 skill on it and 4 skills on Sif, but I've also used about 60 revives

If you want the 7* stats, it'll take about 30 minutes to get it and fully level it.


60 revives for that... no thank you.
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Re: Trusty Knight Hell Map

Postby thievingsquirrel » Fri Jun 10, 2016 8:18 am

There is a reason for that: no one has a flora up, so I can't use the team that uses a lot less revives.
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