Browncoat wrote:I really don't mind the boss being hard, or using revives, but PM - seriously, you HAVE TO STOP the constant situation where no matter what you do you're dead on level 1 before any skills pop. Give us a chance to get into the fight. This happens on every map. If level 1 was survivable, I'd be fine with the rest of the map. Because then it's about strategy. Surviving long enough for a skill to pop is only about hps.
The difficulty of the biweekly map haven't increased in the last couple sets while players are getting stronger (causing them to become farming grounds with no challenges), so the design team were instructed to make the new map harder than the last set. While I don't recall seeing same number of complains when first set of special map (Panzers) came out, in which the experience players were also burning few revives per run, I do agree with Browncoat that wave 1 should be designed to be slightly more manageable.
We have increased the attack timer of one of the enemy on Wave 1 for both Hell and Insane mode. Nothing else will be changed further beside this. I don't expect much revive credits will be issued on this since the original difficult affects everyone equally, but if you spent numerous revives on wave 1 and you farmed Hell/Insane heavily past couple days, please send an email to support@playmage.com and make a special case.