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Re: Trusty Knight Hell Map

PostPosted: Mon Jun 13, 2016 8:31 pm
by RavenoftheBlack
Are these special maps going to return after we cycle through the colors like the last ones did?

Re: Trusty Knight Hell Map

PostPosted: Mon Jun 13, 2016 8:53 pm
by pmsupport
Hi RavenoftheBlack, yes, the bonus map will rerun once as before.

Trusty Knight InsaneMap

PostPosted: Mon Jun 13, 2016 11:52 pm
by mefa
Hi,

Thank you for the new stuff, it makes the game exciting and thank you for many good things you have done.

I know (from 2-3 years playing this game) that PM/Developers have made this map very difficult intentionally for good reasons, however, it seems this done on the very extreme to the disappointment level.

I see the long discussion about the Hell map but I am going to talk about the INSANE map here. why is it almost as difficult as the HELL map? it has caused the INSANE to be useless....

I don't understand this, would you please explain the idea behind all of this extreme difficulty?? (0CD, 5K+ hits, many brutal attacked, many many random/specific color steals each of them may need an extra revive, high HP, defense enemies,....) all just for the INSANE map which is now much harder than any old previous HELL maps!!!

Also, i suggest renaming the maps....INSANE to HELL and HELL to IMPOSSIBLE (impossible without many revives) to reflect the difficulty level properly.

Also, I suggest easing a bit for the INSANE.. thank you

Re: Trusty Knight InsaneMap

PostPosted: Tue Jun 14, 2016 5:36 am
by admin
mefa wrote:Hi,

Thank you for the new stuff, it makes the game exciting and thank you for many good things you have done.

I know (from 2-3 years playing this game) that PM/Developers have made this map very difficult intentionally for good reasons, however, it seems this done on the very extreme to the disappointment level.

I see the long discussion about the Hell map but I am going to talk about the INSANE map here. why is it almost as difficult as the HELL map? it has caused the INSANE to be useless....

I don't understand this, would you please explain the idea behind all of this extreme difficulty?? (0CD, 5K+ hits, many brutal attacked, many many random/specific color steals each of them may need an extra revive, high HP, defense enemies,....) all just for the INSANE map which is now much harder than any old previous HELL maps!!!

Also, i suggest renaming the maps....INSANE to HELL and HELL to IMPOSSIBLE (impossible without many revives) to reflect the difficulty level properly.

Also, I suggest easing a bit for the INSANE.. thank you


The Insane attack value isn't exactly has high as previous Hell maps, but the percentage increase in the first 3 wave is indeed is bit high compared to increase in the same waves for Hell. We will lower the attack value of the first three wave a little bit.

Re: Trusty Knight Hell Map

PostPosted: Tue Jun 14, 2016 1:32 pm
by pamann23
Playmage, this map is too difficult and too stingy. I've asked all my friends for advice about a good team, & even a team using fully skilled top cards needs far too many revives & gives little or no payout. I don't know if it was your intention, but think you'll discover that most players (including top players) have stopped attempting hell & insane levels of this map.

Re: Trusty Knight Hell Map

PostPosted: Tue Jun 14, 2016 4:24 pm
by admin
We have already lowered the difficulty of insane and hell levels, twice.

Re: Trusty Knight Hell Map

PostPosted: Wed Jun 15, 2016 8:05 am
by mefa
Thank you so much great ADMIN for lowering the difficulty 2 times, this is your great kind attention towards players...

Actually, my main request which I forgot to include in my previous post was if you could increase the drop rate a littttle bit.... It is so painful if you find and dedicate time and clear the map but you get nothing....

I have already cleared the Hell map 2 or 3 times w/o a gold chest as well as 2-3 times of Insane w/o a gold chest (after initial clearing).

Thank you in advance

Re: Trusty Knight Hell Map

PostPosted: Wed Jun 15, 2016 8:44 pm
by pmsupport
Hi mefa, the drop rates of the chests are the same with those in the previous maps so they will not be changed.

Re: Trusty Knight Hell Map

PostPosted: Fri Jun 17, 2016 8:59 pm
by Vee
Done skilled Sif with burn ~100-150 rp on farming hell map :)
not said is worth but it's save time on farming process (always get bored when repeatedly farming).
Harder hell map but nice gold chest dropping rate & 5* card can directly use to skill card, are acceptable for me.

Re: Trusty Knight Hell Map

PostPosted: Fri Jun 17, 2016 9:10 pm
by thievingsquirrel
Vee wrote:Done skilled Sif with burn ~100-150 rp on farming hell map :)
not said is worth but it's save time on farming process (always get bored when repeatedly farming).
Harder hell map but nice gold chest dropping rate & 5* card can directly use to skill card, are acceptable for me.

I agree, I'm also almost done. Got one last skill to go on Sif, but I'm out of energy potions now :(