admin wrote:There are cards that can target one or subset of enemy, which can be useful to create situations where you can safely spin with a healer. I can suggest our designer to add some high-damage and low-cd cards that target single enemy or element in the future.
I wonder if you guys have spent much time playing these maps?
The bonus maps have levels with 3-4 reasonably low hp mobs. Burning down all but 1 is tricky; most of the single hit high damage cards have long CD for example, but say I get it done. The level is so hard that in order to survive the level, I need a GOOD team. So when I drop down to 5 lines to farm chests, that fourth mob is dead in a few spins (typically). Certainly not enough time to farm all the chests.
There's a level with 2 mobs, each with very high HPs. This is a great farming opportunity. However, they both hit too hard for me to allow them to both be up, so I must knock one out. However, their HPs are so high, that unless I bring an entire team of single hitters, I can't kill one without substantially damaging the other. Once damaged, the other dies too fast. I could bring Kirin, but her CP is so high that I can't afford decent cards for the rest of the team, and I can't survive.