admin wrote:Hi Woody,
Thanks for the feedback. We have done what we could to given everyone an one week notice and find an effective and acceptable solution to fix potions. For better or worse, the best solution from our perspective was actually Option C, as it actually makes it easier for players find potion in the shop without affecting the cos,t and is what the guild shop should have been correctly design to do. (so yes, we did compromise) Perhaps we could have done better and violated less "principles" if we have just implementing that instead and without warnings, like most games would have done.
Best Regards,
Admin / Playmage Support
The fact that the representatives of this company needs to put the word principles in quotation marks tells me virtually everything I need to know. As for farming with natural energy, yes, I know that's an option. It's all I was able to do in this game for a long time before I crossed the threshold of being able to put together actually effective teams. It's no coincidence that once I was able to farm significantly, I started getting stronger staggeringly faster. No more of that now.
And look, we all have opinions, and you're as entitled to yours as we are to ours. But please, don't try to spin the exp and pal points increase as some sort of replacement for what has been taken away. The Pal Points are virtually worthless, offering nothing more than fodder cards (which, admittedly, are probably slightly more useful now that I can't justify spending a ton of Guild Points on the EXP Dragons anymore). And while I do appreciate the extra EXP, we will now be gaining EXP SLOWER because we can't spam energy potions the way we used to. On a good weekend, I could farm between 40 and 50 million gold from the 20-energy Solomon mine, which according to my math means that I was running the mines approximately 725 times. I was getting 856 exp a run, or about 620,600 exp total. Now, by my math, if I don't use a single potion, the most runs I'll be able to do over a weekend is now 13 (5 right away assuming full energy, aprox. 70 minute wait for the 6th run, then wait 200 minutes for each 20 energy to run it again.) So now I'll make roughly 806,000 gold a weekend, and get 22,256 exp. So I'll level up slower, and for what? 1 Command Point for every 4+ million exp? That's not going to improve my teams for another 8 or 10 levels at the very earliest.
It's better than nothing, I admit, but it's far worse than what we had.