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Is this game imploding?

PostPosted: Sat Jul 16, 2016 2:16 pm
by arcthelad
I cannot tell if it is just the sentiment around our guild, or is the game imploding as we speak? How are you all feeling out there?

Re: Some better ideas

PostPosted: Sat Jul 16, 2016 2:21 pm
by admin
The game is not imploding and we are making changes to insure the game is quite live and continuously updated in 2017 and in the future. While I understand you disagree with the direction, please refrain from creating multiple threads to express your thoughts on the same topic.

Re: Some better ideas

PostPosted: Sat Jul 16, 2016 2:23 pm
by arcthelad
Sorry about that. Not sure how it made multiple posts. Did not intend to.

Re: Some better ideas

PostPosted: Sat Jul 16, 2016 3:49 pm
by RavenoftheBlack
arcthelad wrote:It is sad to see this game going down this road, but it is what it is. Unless they take drastic redirection, this game won't be here in 2017. I cannot believe this is happening!

Oh, the game will still be around in 2017. They'll just count on new players coming in and playing without anything to compare the experience to, and most of the older players, who could tell them about the good old days, will be gone.

Re: Some better ideas

PostPosted: Sat Jul 16, 2016 6:34 pm
by Lopi
RavenoftheBlack wrote:
arcthelad wrote:It is sad to see this game going down this road, but it is what it is. Unless they take drastic redirection, this game won't be here in 2017. I cannot believe this is happening!

Oh, the game will still be around in 2017. They'll just count on new players coming in and playing without anything to compare the experience to, and most of the older players, who could tell them about the good old days, will be gone.

This is what im thinking to

Re: Some better ideas

PostPosted: Tue Jul 19, 2016 12:54 am
by Okie_1
If PM really wanted us to spend money they would fix the guild shops and recruiting by removing all the restrictions of how many a player can buy and put good cards in them. No one likes the guild shops because they have so much junk in them. Do away with shop levels. Make all shops same for everyone, we have 5 elements choose a work day to all the cards the same element in shop. Offer 2,3,4,5,6,&7* cards with one material card and one potion ( rotate ) refresh every hour. Don't limit amount player can get, and make the same shop available to all players. My shop shouldn't be better or worse than someone else's shop.

Re: Some better ideas

PostPosted: Tue Jul 19, 2016 1:16 am
by Okie_1
Another thing they could do. Cap guilds at 10 members. 2 members would have to be level 1-70 and 2 would have to be level 71-140. Make a point penalty during guild wars if they don't meet requirement. Make awards for all players who score 2,000-49,999 a 6* card. 50,000-149,999 one boss card, 150,000-299,999 two boss cards, 3 boss cards 300,000 and higher. Give all members of the highest scoring guild 1 more boss card. But only them. Don't give any other guild any other award. Remove player status. All players have star status capabilities. Lower Building amounts and raise lab levels giving more traits.

Re: Some better ideas

PostPosted: Tue Jul 19, 2016 1:42 am
by Okie_1
Do away with special bonus and wheel of fortune. Give 1 Arena ticket for each battle in maps 1-6. Do away with pal points and pal recruiting. Instead use it for a new recruiting that has cards no longer available. Again like in the way I said do the guild shops, have all the same element. For example on Monday they would all be water. Then change each day. Why not change Sailor Miles more often. One month is long enough. In the Arena Give all tiers the same awards. 1-10=400 gems, 11-22=200 gems, 23-46=100 gems, 47-74=50 gems, and 75-100=25 gems. Leave King Solomon's mines alone. Give better cards in raid boss kills but only one. At least 5*

Re: Some better ideas

PostPosted: Tue Jul 19, 2016 2:01 am
by Okie_1
Perhaps you could try to make the players feel better by not making everything so darn hard. Players who want really hard maps can play on the Advanced Maps. Bonus maps are ridiculous. No player wants to have to spend energy, potions, and the wasted time playing 20-30 times to get gold chest. You have advanced the power of bosses so much the new players don't stand a chance of getting anything worth while. How bout making the cards evolve not just from 7 to 8* and 4 to 5* but start 5* and evolve them to 8* cards. JUST THINK ABOUT IT Y'ALL MAKE US HAPPY WE'LL MAKE YOU RICH.

Re: Some better ideas

PostPosted: Tue Jul 19, 2016 4:02 am
by pmsupport
Hi Okie_1, thanks for all your suggestions.