gggg wrote:Sorry but it can't be easy every time .
Sure, but the point I'm trying to make is that if they keep having to make Guild War bosses more difficult to compensate for skilled cards, then the bosses are going to get progressively more difficult as the cards themselves get better (which they will have to, or few will fight the wars for them in the first place, as we are seeing with Thor.) So, players with skilled, good cards will get more and better cards that they can then skill up, and PM will need to balance new bosses for that.
Meanwhile, newer players, who had neither the opportunity to obtain the good cards nor skill them, have progressively smaller chances to obtain the new, better cards. I just don't see that as being sustainable in the long run.