Tweaking old cards

Re: Tweaking old cards

Postby Tasov » Fri Feb 10, 2017 4:21 pm

I just figured I would ask I understand, now I can use the extra ones for lowering timer Ty
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Re: Tweaking old cards

Postby alkis » Sat Feb 11, 2017 4:55 am

ok admin. ty! at least you responded in another discusion my question that i asked 2 months ago....
c70f9n
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Re: Tweaking old cards

Postby AlterDemise » Mon Mar 06, 2017 10:18 am

Also the CP cost of each element Full Heal cards. Nature/Recovery ones. Mermaid Queen, Dryad, Phoenix etc. 25 CPs for 7* and 35 for 8* version.. Bit steep. Dragon Knight is 15 CP's 6* and 16CPs 7*.. Same skills. Nature/Recovery Full Heal cards should be 20CPs at 7* and 30 tops at 8*. Great damage + full heal at 35 CP's, while gem recruit Geull is Dual Color, gigantic damage, and Full heal. Shorter reuse timer as well. Ty for the suggestion.
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