by Hypernova » Mon Jul 03, 2017 12:16 am
frankly speaking, 2.5x recovery (healing about 16,500hp) per turn is useless if your total hp is less than 25,000 since the high level maps require hp more than anything else to survive.
hell/insane enemies that hit every turn decimate your hp from 9,500hp~13,600hp each turn, not counting the remaining one or two enemies on the same wave that can attack once their cd reaches 0. the max hp just does not cut it if you are using 2.5x attack and recovery.