by RavenoftheBlack » Tue Jul 04, 2017 11:01 am
Recovery always seemed like the worst stat anyway, to me. I mean, it's a slot machine game, so there's an element of luck to it, but for Recovery to really be useful, you need to spin a lot of hearts, and doing that means you're not doing damage, so whatever is injuring you will just keep doing it. So having a Recovery booster causes this weird tension where you're hoping to spin hearts (to maximize the usefulness of the card) but at the same time, you're hoping NOT to spin hearts, because you want to be spinning colors that do damage.
I don't care about Virgo's boosts, anyway. If I use her at all, it won't be as a Leader. If her ATK and HP are decent, she might see play, but I haven't used a GW boss as a lead for quite a while.