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Re: Bastet 2.0

PostPosted: Mon Jun 12, 2017 8:24 pm
by Noonelive
So does it mean that we can get Greek heroes again?

Re: Bastet 2.0

PostPosted: Tue Jun 13, 2017 12:44 am
by admin
No Greek Heroes. The link was just an example how old and new boss interlace in each cycle.

Best Regards,
Playmage Support

Re: Bastet 2.0

PostPosted: Tue Jun 13, 2017 2:18 am
by Noonelive
Oh, that's nice. Can you tell me which guils boss series will come right after zodiac?

Re: Bastet 2.0

PostPosted: Sun Jun 18, 2017 8:17 pm
by Browncoat
Can the next set NOT be 2.5x attack and hp as a passive skill? We have so many of these now. Maybe 2.5x recovery and hp? Don't think we have any of those.

Re: Bastet 2.0

PostPosted: Sun Jun 18, 2017 11:49 pm
by admin
The next set of Guild War bosses would likely be 5 more Zodiac signs.

Would any other players want to see 2.5X recovery & hp passive for guild war bosses instead of attack?

Best Regards,
Admin / Playmage Support

Re: Bastet 2.0

PostPosted: Mon Jun 19, 2017 8:48 am
by Browncoat
That could be very helpful for those cases where a per round healer is used. Farming chests and whatnot.

Re: Bastet 2.0

PostPosted: Wed Jun 21, 2017 6:46 pm
by LIQUID
It would defiantly have some uses.. A bit of a change up as far as passive skill goes. :-)

Re: Bastet 2.0

PostPosted: Sat Jul 01, 2017 3:57 pm
by Browncoat
Gah, how did we end up with attack and recovery? We have those, and I don't see anyone using them. Why can't we have something new?

Re: Bastet 2.0

PostPosted: Sun Jul 02, 2017 11:54 am
by admin
The dev team said that recovery + hp cannot be combined so we configured recovery + attack (which we haven't had for a while). We can let this series to be a mix of other leader skills (auto heal, relatliate, etc) if people prefer.

Best Regards,
Playmage Support

Re: Bastet 2.0

PostPosted: Mon Jul 03, 2017 12:16 am
by Hypernova
frankly speaking, 2.5x recovery (healing about 16,500hp) per turn is useless if your total hp is less than 25,000 since the high level maps require hp more than anything else to survive.

hell/insane enemies that hit every turn decimate your hp from 9,500hp~13,600hp each turn, not counting the remaining one or two enemies on the same wave that can attack once their cd reaches 0. the max hp just does not cut it if you are using 2.5x attack and recovery.