Browncoat wrote:admin wrote:Hi Browncoat,
There is no plan to increase the card limit. To keep your card count down, you can consider get rid of most of card below 6* and only keep the top evolved card of each evolution chain (at most two in certain rare useful cases).
Best Regards,
Playmage Support
The CP values don't support that.
This.
I mean, I understand that you don't want players having teams of nothing but the best cards the game has to offer. It's a minor frustration because I love super-powered characters or teams in anything RPG-ish that I play, but I understand that deciding what to exclude is a good kind of tension for a game like this.
What that does mean, though, as Browncoat points out, is that we do need to keep decent, lower CP cards to support the higher ones. And, since we do not know what the next good card will be, we end up keeping a variety of cards around for those situations where they are needed.