1. I always do 1 damage minimum to the jewel dragons in normal level. It doesn't matter if I hit them with 100 or 2000 damage, if I don't hit them for enough damage to bypass their armor, 1 damage is always dealt. I don't know if this could be some sort of oversight, of if for some reason you intended this behaviour on purpose. I can only give you feedback on that specific stage of jewel dragons, since I haven't yet faced another enemy with enough armor to check it.
2. 1-2 chest symbols drop a lot. In mobile version it was clear there was some sort of mechanic to prevent chests from dropping too much unless they were a total of three. You could notice it wasn't random because the drop rate of a single chest was much lower than the drop rate of any regular symbol such as earth. However, in fb version I'm very often getting a combined 2-4 chest between normal chest and gold chest (like 1-1, 2-0, 2-1, or even 2-2), which spoils the rest of the panel.
I've written down the results of my last run so that you can check it out (stage 12.4):
- Code: Select all
This was written simultaneously turn by turn while in auto spin mode. Also, while doing this I also noticed that apart from chests this applies to special spin coins too.
Normal chest - Gold chest
2-0
0-1
0-2
2-2
*3-1
0-1
2-2
2-0
2-1
0-2
2-2
2-1
0-0
0-0
1-1
0-1
0-2
*3-0
1-0
1-1
1-2
0-2
1-1
1-1
0-2
0-1
1-1
1-1
0-0
1-1
1-0
*3-1
1-1
0-2
0-0
2-0
2-0
1-0
2-1
2-0
*3-0
2-2
2-1
2-1
2-2
1-0
2-0
0-1
1-1
2-2
2-1
0-1
0-0
1-0
0-1
0-0
0-0
2-2
2-1
1-2
1-2
2-1
2-0
1-2
1-1
0-0
0-0
0-2
0-2
1-2
0-1
2-0
0-2
2-1
0-2
0-2
0-0
1-1
1-2
1-0
1-1
0-1
1-2
0-0
0-0
0-0
1-1
2-1
0-2
1-2
0-2
0-0
0 normal chests: 36
1 normal chest: 27
2 normal chests: 25
0 gold chests: 30
1 gold chest: 34
2 gold chests: 28
I'm sure that anybody that has played mobile can back me up that these drop rates aren't normal in mobile version.
Again, not sure if this is all intentional, but just wanted to report it.