Page 3 of 3

Re: Reels problem

PostPosted: Sun Nov 29, 2015 9:03 pm
by pmsupport
Hi ruffriders23, thanks for the report.

Re: Reels problem

PostPosted: Wed Dec 09, 2015 7:24 am
by admin
Update: There was actually a discrepancy with Free Spin stacking that we have found and we have fixed it now to match the Mobile version behavior.

There heart/recovery issue however doesn't seem to be an issue as the logic is the same and we were able to get them match at expected rate when testing this (assuming you aren't matching only 5 lines).

Re: Reels problem

PostPosted: Thu Dec 10, 2015 12:22 am
by Roxie
Thank you, appreciate it!

Re: Reels problem

PostPosted: Thu Dec 10, 2015 1:25 pm
by Mukitup
Nice fix on the reel but ever since you fixed it.. the Hell drop rate has gone to well you know.. between yesterday night and today.. I did about 10 runs and got 1 gold which is a 1.66 % drop rate.. I know I probably don't have enough data as this could be just 'bad luck' but that's no where near the 10% indicated previously on one of your other post.

Re: Reels problem

PostPosted: Thu Dec 10, 2015 8:37 pm
by pmsupport
Hi Mukitup, the drop rates of the chests haven't been changed, but the team will rerun the test just in case.

Re: Reels problem

PostPosted: Fri Dec 11, 2015 1:06 am
by thievingsquirrel
This should really be in support but on the topic of free spins, when we get free spins during a free spin the enemy counter goes down by 1 which shouldn't happen if we are in the middle of a free spin. Can it be fixed soon?

Re: Reels problem

PostPosted: Fri Dec 11, 2015 4:17 am
by pmsupport
Hi thievingsquirrel, thanks for the report. I will let the team to test it and fix it as soon as possible, but it may take some time. Thank you for your patience.

Re: Reels problem

PostPosted: Fri Dec 11, 2015 5:30 am
by thievingsquirrel
Thanks

Re: Reels problem

PostPosted: Fri Dec 11, 2015 5:45 am
by admin
thievingsquirrel wrote:This should really be in support but on the topic of free spins, when we get free spins during a free spin the enemy counter goes down by 1 which shouldn't happen if we are in the middle of a free spin. Can it be fixed soon?


This should be fixed now (may need to reload page to pickup the fixed version).