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[Suggestion] Number of Opponent Choice @ Arena

PostPosted: Wed Jan 21, 2015 1:44 pm
by captaincave
hi,
Currently Arena has 3 tiers, the 1st 2 has a level span of 50, the last one has a span of 80.

The scoring system is heavily based on consecutive winning
1 a player score a base score (5 initially) + extra score per fight (+0,+3,+4 for 3, 4 or 5 monster vs monster winning, ignoring empty monster slot cases);
2.each consecutive win add +1 to base score, up to max 23;
3.the base score reset to 5 if the player lose one fight.
(correct me if I'm wrong, numerical incorrectness won't change the nature of the arena tho)

#3 can be think as the fighter getting a severe injury which need time to be recovered.

In all case, a player can choose one of 10 rotating candidates as his arena fight opponent.
(But sometime, the rotation will stop totally)

If there are enough competitive strong players at each tiers, this system should work fine.
Even higher tier only open when enough players reach the tiers level range, they not necessary all competitive strong.

Then, with the wide choice of opponent candidate,
and in the case of not enough competitive strong players,
a player can always find a known weaker opponent,
then, the arena become heavily based on how the players use their tickets, instead of their team strength.

This 'not enough competitive strong players' periods is especially long at tiers 3.

==

So, I would suggest, without changing the system any much, to limit the number of opponent choice as one rank up.
And the rotation should never stop, and should be exhaustive, and should include at least 1 higher ranked player if available.
Said,
9 choices from rank9-rank20 opponent players for a rank 10 player
8 choices from rank7-rank18 opponent players for a rank 9 player
7 choices from rank5-rank16 opponent players for a rank 8 player
6 choices from rank3-rank14 opponent players for a rank 7 player
5 choices from rank3-rank12 opponent players for a rank 6 player
4 choices from rank2-rank10 opponent players for a rank 5 player
3 choices from rank2-rank10 opponent players for a rank 4 player
2 choices from rank1-rank10 opponent players for a rank 3 player
1 choices from rank1-rank10 opponent players for a rank 2 player
1 choices from rank2-rank10 opponent players for a rank 1 player

In this way, the higher rank player must face the challenge of other competitive player.
And the more stably stronger player will retain in higher rank.
This also prevent the last hours ticket spending.

Thank you~


ADDED:
1.Fixed Dedicated Arena DEFENSIVE team.
- sometime best arena team would fight poorly on strong boss map, vice versa.
- currently the arena DEFENSIVE team is the same team of last switched team
- the arena would be more strategy if there a fixed team slot for arena DEFENSE.
2.Option to Automatic Randomize Order of Arena Team Monster.
- in general, the 1st card of a team is stronger leader card,
- one can arrange his team at arena to taking advantage of this knowledge
- if there is a choice to randomize the order of arena team, the fight become more chaotic (chaotic is fun, sometime :)
- the choice can be on player side, or on server side.

Re: [Suggestion] Number of Opponent Choice @ Arena

PostPosted: Wed Jan 21, 2015 8:47 pm
by pmsupport
Hi captaincave, thanks for the suggestion. I will forward it to the Design Team. The consecutive win bonus is up to max 20, not 23.

Re: [Suggestion] Number of Opponent Choice @ Arena

PostPosted: Thu Jan 22, 2015 1:09 am
by captaincave
pmsupport wrote:Hi captaincave, thanks for the suggestion. I will forward it to the Design Team. The consecutive win bonus is up to max 20, not 23.


Thank you the forward and correction~