by Jorge » Tue Sep 15, 2015 6:03 am
I believe that the current problem lies in the fact that many of the new cards (esp. GW dragons but there are many more) are so powerful/useful that they have overshadowed the majority of the old cards. Take out all those cards and more than half of the 6* cards from recruits become useful again. The stats of the new GW/bonus map cards are progressively becoming higher and their skills can fit everywhere extremely well as opposed to having a certain niche like most of the initial release cards. So rather than complaining about luck, it's just about sitting for a moment and considering what are the cards that can drop from the gem recruit are and how many of those cards you'll actually find an use for.
Considering there's about an average ~1.5 x 6* cards per 11x50 gem recruit (maybe that number increases to around 2 when there's one of the 5*/6* chances tripled bonuses), and that easily around 90% of the 6* cards (and 100% of any lower range card) will be useless for you, chances are, you're not going to get anything useful other than possibly the dragons. But this is something you have to take into account beforehand anyway. 99 cards sounds like a lot, but based on probability there will be around 15 6 stars and at around 12 of them will be useless. So that leaves you with 3 useful cards (not necessarily very useful), the dragons, and 9900 sailor mines, which so to speak, is the equivalent to 1 1/3 panzer dragons. So is this what you really want? Maybe yes, or maybe not. Maybe you should've spent your gems somewhere else, maybe you shouldn't have bought as many gems. You could've for example pulled almost 20 200-gem recruits with those gems, and averaged a couple of 7 stars and a few more useful cards at the cost of no dragons and less miles. Or bought the equivalent to 5 Kirin/Flaming Hecate etc cards.