Facebook Guild War Boss to Sync-up with mobile

Facebook Guild War Boss to Sync-up with mobile

Postby admin » Sat Oct 08, 2016 8:24 am

After the last guild boss of the current set (Hel, the one after the upcoming boss), we will sync-up with mobile's boss rotation by dropping 10 boss rotations, skipping repeat cycle of current set (Norse Gods) and the first cycle of the next set (Greek Heroes). This means the boss after Hel will be the second appearance of Atalanta, followed by a brand new boss that debut at same time as mobile. This way the servers are more in sync, and the Guild Wars will be more exciting on Facebook server (which feels like an unpopular rerun of the mobile server currently)
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Re: Facebook Guild War Boss to Sync-up with mobile

Postby Merryweather » Sun Oct 09, 2016 7:15 pm

Unacceptable. You didn't warn us in advance that there would be only 1 run of the Norse gods, so we had no way to plan for it. This is no benefit to players.
If you were to knock the potion shop prices down a bit, however, (say, 2x=4000, 1x=2400), and return the game to long-term viability, I would overlook it.
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Re: Facebook Guild War Boss to Sync-up with mobile

Postby Merryweather » Sun Oct 09, 2016 7:22 pm

If you're intractable on potion shop prices, another solution to get the guild war sync up you're after would be to rerun one cycle one more time on mobile.
Dragon bosses? Nature bosses? Original bosses? Your call what you rerun... but this way you're not shortchanging the FB crowd.
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