Weapon Talents List

Weapon Talents List

Postby superal » Mon Dec 05, 2016 9:04 am

Hi all,

I have put together a list of weapon talents - let me know what needs to be added and I will update the list:

Assassin's Bow - Robust - When HP is full, slightly increase the hero's attack power

Big Book of Hunting - Detox Spell - Remove the hero's poison effect 1 turn after the effect is effective

Blessed Book - Angel's Blessing - Halve the chances of the hero being affected by negative effects

Book of Abyss - Confusion - Each of the hero's normal attack has a moderate chance to impose confusion effect on the target for two turns

Book of Curse - Intelligent Heal - Restore a tiny amount of HP to the team member with the lowest HP at the beginning of each new wave

Bow of Evil - Observation - Slightly increase the crit rate of this hero

Book of Frost Power - Frozen Skills - Add a freeze effect to the hero's skill. The effective freeze effect lasts for 1 turns

Bow of Hunting - Agility - Slightly increase the dodge rate of this hero

Bow of Legend - Splash - The hero's normal attack aiming at a front row enemy will also deal a weakened splash damage to the enemy in the back row

Claymore of Greatness - Blessing of sky city - In Sky City, the hero's attached power is slightly increased and the damage taken by the hero is slightly reduced

Claymore of Hunting - Envenom - Each of the hero's normal attack has a moderate chance to poison the target for the rest of the battle. Poisoned units will lose some HP each turn

Crimson Falchion - Inflammable - Each of the hero's normal attack has a moderate chance to burn the target for 2 turns, dealing minor damage each turn

Crosier - Fiery Soul - Add a moderate damage bonus to the hero's attack if the target is affected by burning effect

Cupid's Bow - Haste - Slightly increase the agility of this hero

Dagger of pain - Sense - Slightly increase the power of the hero's skill

Desert Guardians Sceptor - Gift of the desert - Add a moderate damage bonus to the hero's attack if the target is affected by freeze, burning or stun effect

E-Tablet From The Future - Healing Power - Restore a tiny amount of HP to the allied units (the caster excluded) at the beginning of each new wave

Enchanted Lance - Magic Shield - Reduce a small percentage of damage received by this hero

Enchanted Sword - Cold Air - Add a freeze effect to the hero's skill. The effecive freeze effect lasts for 1 turn

Flame Smasher - Hatred - Slightly increase the hero's attack power every time the hero receives damage instantly dealt by normal attacks or abilities, up to 300%

Floral Lance - Defence Mechanism - Upon entering the last wave of a stage, the damage taken by this hero will be slightly reduced

Floral Scepter - Self Healing - Restore a tiny amount of HP to the hero when it's the hero's turn to act

Future Hero's Bow - Malevolence - Slightly increase the power of the hero's critical strike

Future heros Lance - Solid Defense - When HP is above 80%, slightly reduce damage received

Godsend - Caution - When HP is below 60%, slightly reduce the hero's damage received

Halberd of Death - Fire Barrier - Slightly reduce fire damage received

Hammer Pick - Barbarism - At the beginning of each new wave, slightly reduce the hero's HP and slightly increase the hero's attack power

Hammer With Satyr Horns - Blood Pact - When HP is below 30%, moderately increase the hero's crit rate

Lance of Angel - Angel Aura - Slightly reduce all team members' damage received and give a small boost to their attack power

Lance of Doom - Field of Dark Power - Moderately reduce the damage taken by all team members

Maul of Utopia - Valiant Heart - When HP is below 30%, slightly increase the hero's attack power and moderately increase the hero's dodge rate

Mechanical Sword - Bloodsucker - Convert a small amount of damage dealt to enemies into the hero's own HP recovery

Mechanic's Hammer - Fury - Slightly increase the hero's crit rate and slightly increase the power of the hero's critical strike

Mechanical Bow - Leech - Every time the hero causes damage, there is a moderate chance for them to convert half of the damage dealt into its own HP recovery

Mithril Divine Bow - Confidence - Slighty increase the attack power of all team members

Mithril Devine Sword - Mithril Power - Slightly increase the hero's attack power

Mithril Hammer - Morale - Slightly increase the hero's attack power every time the hero kills an enemy, stacking up to 300%

Phoenix Scepter - Heat - Add a burning effect to the hero's skill. The effective burning effect lasts for 5 turns, dealing minor damage each turn

Rapier of Angel - Wings of Angel - Restore a small percentage of HP to this hero per enemy killed by the team

Rose Bow - Rose of Eternity - Increase the hero's agility and dodge rate slightly per enemy killed by himself

Scepter of Angel - Holy Scourge - Add a stun effect to the hero's skill. The effective stun effect will last for 2 turns

Scepter of Dominance - Dominance - Slightly increase the hero's attack power every time the hero enters a new wave

Skullcracker - Counterblast - When HP is below 30%, slightly increase the hero's attack power

Spector of The Fallen - Vulnerability Scanner - Add a moderate damage bonus to the hero's attack if the target is affected by freeze, burning, stun, poison or confuse effect

Staff of Devil - Destructive Desire - Add a moderate damage bonus to the hero's attack if the target is affected by freeze effect

Warlord's Claymore - Resolve - Upon entering the last wave of a stage, the attack power of this hero will be slightly increased
Last edited by superal on Mon Apr 24, 2017 2:22 pm, edited 9 times in total.
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Re: Weapon Talents List

Postby none » Sun Dec 11, 2016 5:42 pm

This is pretty awesome. Thanks so much for putting it together.
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Re: Weapon Talents List

Postby superal » Fri Jan 06, 2017 4:46 am

List updated with some new additions
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