Hi all,
I have put together a list of weapon talents - let me know what needs to be added and I will update the list:
Assassin's Bow - Robust - When HP is full, slightly increase the hero's attack power
Big Book of Hunting - Detox Spell - Remove the hero's poison effect 1 turn after the effect is effective
Blessed Book - Angel's Blessing - Halve the chances of the hero being affected by negative effects
Book of Abyss - Confusion - Each of the hero's normal attack has a moderate chance to impose confusion effect on the target for two turns
Book of Curse - Intelligent Heal - Restore a tiny amount of HP to the team member with the lowest HP at the beginning of each new wave
Bow of Evil - Observation - Slightly increase the crit rate of this hero
Book of Frost Power - Frozen Skills - Add a freeze effect to the hero's skill. The effective freeze effect lasts for 1 turns
Bow of Hunting - Agility - Slightly increase the dodge rate of this hero
Bow of Legend - Splash - The hero's normal attack aiming at a front row enemy will also deal a weakened splash damage to the enemy in the back row
Claymore of Greatness - Blessing of sky city - In Sky City, the hero's attached power is slightly increased and the damage taken by the hero is slightly reduced
Claymore of Hunting - Envenom - Each of the hero's normal attack has a moderate chance to poison the target for the rest of the battle. Poisoned units will lose some HP each turn
Crimson Falchion - Inflammable - Each of the hero's normal attack has a moderate chance to burn the target for 2 turns, dealing minor damage each turn
Crosier - Fiery Soul - Add a moderate damage bonus to the hero's attack if the target is affected by burning effect
Cupid's Bow - Haste - Slightly increase the agility of this hero
Dagger of pain - Sense - Slightly increase the power of the hero's skill
Desert Guardians Sceptor - Gift of the desert - Add a moderate damage bonus to the hero's attack if the target is affected by freeze, burning or stun effect
E-Tablet From The Future - Healing Power - Restore a tiny amount of HP to the allied units (the caster excluded) at the beginning of each new wave
Enchanted Lance - Magic Shield - Reduce a small percentage of damage received by this hero
Enchanted Sword - Cold Air - Add a freeze effect to the hero's skill. The effecive freeze effect lasts for 1 turn
Flame Smasher - Hatred - Slightly increase the hero's attack power every time the hero receives damage instantly dealt by normal attacks or abilities, up to 300%
Floral Lance - Defence Mechanism - Upon entering the last wave of a stage, the damage taken by this hero will be slightly reduced
Floral Scepter - Self Healing - Restore a tiny amount of HP to the hero when it's the hero's turn to act
Future Hero's Bow - Malevolence - Slightly increase the power of the hero's critical strike
Future heros Lance - Solid Defense - When HP is above 80%, slightly reduce damage received
Godsend - Caution - When HP is below 60%, slightly reduce the hero's damage received
Halberd of Death - Fire Barrier - Slightly reduce fire damage received
Hammer Pick - Barbarism - At the beginning of each new wave, slightly reduce the hero's HP and slightly increase the hero's attack power
Hammer With Satyr Horns - Blood Pact - When HP is below 30%, moderately increase the hero's crit rate
Lance of Angel - Angel Aura - Slightly reduce all team members' damage received and give a small boost to their attack power
Lance of Doom - Field of Dark Power - Moderately reduce the damage taken by all team members
Maul of Utopia - Valiant Heart - When HP is below 30%, slightly increase the hero's attack power and moderately increase the hero's dodge rate
Mechanical Sword - Bloodsucker - Convert a small amount of damage dealt to enemies into the hero's own HP recovery
Mechanic's Hammer - Fury - Slightly increase the hero's crit rate and slightly increase the power of the hero's critical strike
Mechanical Bow - Leech - Every time the hero causes damage, there is a moderate chance for them to convert half of the damage dealt into its own HP recovery
Mithril Divine Bow - Confidence - Slighty increase the attack power of all team members
Mithril Devine Sword - Mithril Power - Slightly increase the hero's attack power
Mithril Hammer - Morale - Slightly increase the hero's attack power every time the hero kills an enemy, stacking up to 300%
Phoenix Scepter - Heat - Add a burning effect to the hero's skill. The effective burning effect lasts for 5 turns, dealing minor damage each turn
Rapier of Angel - Wings of Angel - Restore a small percentage of HP to this hero per enemy killed by the team
Rose Bow - Rose of Eternity - Increase the hero's agility and dodge rate slightly per enemy killed by himself
Scepter of Angel - Holy Scourge - Add a stun effect to the hero's skill. The effective stun effect will last for 2 turns
Scepter of Dominance - Dominance - Slightly increase the hero's attack power every time the hero enters a new wave
Skullcracker - Counterblast - When HP is below 30%, slightly increase the hero's attack power
Spector of The Fallen - Vulnerability Scanner - Add a moderate damage bonus to the hero's attack if the target is affected by freeze, burning, stun, poison or confuse effect
Staff of Devil - Destructive Desire - Add a moderate damage bonus to the hero's attack if the target is affected by freeze effect
Warlord's Claymore - Resolve - Upon entering the last wave of a stage, the attack power of this hero will be slightly increased