Re: Game Feedback Thread (for rewards, please READ FIRST POS
Posted: Sun Mar 26, 2017 8:32 pm
Hi It's Kalina8
Here are some of my feedback:
(1) Like
-The artwork! Each of the players, skills, and pets are beautifully drawn
-The main story has good humor
-There is a lot of challenging battles in this game
(2) Don't like
-The PVP system is on auto--- that seems to defeat the purpose of PVP! We want to be able to control the skills we use and the players we target. Currently, people can just abuse the fact that Sakura is always targeted first by stacking soulstones/ dodge on Sakura. PVP should be like practice fights!
(3) Suggestions for new content
-Introduce a "party save" system. Many of us have a specific setup for questing, boss raiding, relic hunts, and most importantly, PVP. It would be nice to be able to save a particular team setup (with the relevant soulstones and pets), instead of the player having to change it every time.
-Introduce "mini-games" such as a board game or arcade style game (or even something as simple as connect-4), where players can play for fun against each other. It would make the online experience more fun and help players socialize/ make friends and increase participation. Perhaps participating can also give small random rewards such as gold/ soulstones/ etc to reward the active players.
-Separate the Arena into "Tiers" to help new players, middle level players, and high level players. Something like:
Tier 1: 25k Power or above --- emphasize random weapon/pet chests with a chance for 5-star weapons to help top players evolve their pets and weapons
Tier 2: 15-25k power --- emphasize material rewards to help players build blessing artifacts
Tier 3: Under 15k power --- emphasize gold rewards to help new players afford skills/ blessings
And of course, small amounts of diamonds are given to all tiers
***The arena could also be reset once a week to promote new interest and new competition/ weed out inactive players. Once a month, in a phone game, is really a long time.
-Revise existing side-battles so that players can choose what resource to focus on: For example perhaps a set of daily side quests can be available to players that is focused on gold, another set focused on materials, and another set focused on pets. I get that people can do pet-raids, devil runs, and relic hunts for these things, but it would be nice to introduce raids/battles alongside the main campaign that allows you to focus on a particular resource. For all players, we would love to have more control on what kinds of resources we are getting for a particular decision.
(4) Problems to be changed
-It seems that relic hunt 20/30/40/50 all give the same kinds of rewards. This encourages players to solo RH20 and forget about party play. It should be made more clear to players what sorts of rewards can be expected from each tier of relic hunt, and make the rewards different for each tier.
-The same issue is with Pet rescue. I can rescue a pet from a level 1, level 10, or a level 20 boss, and it makes no difference. There should be a system that calculates a "recommended power" to tackle each boss (like 12K power for a level 10 boss, for example), and increase the rewards if your power is below the recommended power of the boss.
I enjoy playing this game so far, and keep up the good work admins!
Here are some of my feedback:
(1) Like
-The artwork! Each of the players, skills, and pets are beautifully drawn
-The main story has good humor
-There is a lot of challenging battles in this game
(2) Don't like
-The PVP system is on auto--- that seems to defeat the purpose of PVP! We want to be able to control the skills we use and the players we target. Currently, people can just abuse the fact that Sakura is always targeted first by stacking soulstones/ dodge on Sakura. PVP should be like practice fights!
(3) Suggestions for new content
-Introduce a "party save" system. Many of us have a specific setup for questing, boss raiding, relic hunts, and most importantly, PVP. It would be nice to be able to save a particular team setup (with the relevant soulstones and pets), instead of the player having to change it every time.
-Introduce "mini-games" such as a board game or arcade style game (or even something as simple as connect-4), where players can play for fun against each other. It would make the online experience more fun and help players socialize/ make friends and increase participation. Perhaps participating can also give small random rewards such as gold/ soulstones/ etc to reward the active players.
-Separate the Arena into "Tiers" to help new players, middle level players, and high level players. Something like:
Tier 1: 25k Power or above --- emphasize random weapon/pet chests with a chance for 5-star weapons to help top players evolve their pets and weapons
Tier 2: 15-25k power --- emphasize material rewards to help players build blessing artifacts
Tier 3: Under 15k power --- emphasize gold rewards to help new players afford skills/ blessings
And of course, small amounts of diamonds are given to all tiers
***The arena could also be reset once a week to promote new interest and new competition/ weed out inactive players. Once a month, in a phone game, is really a long time.
-Revise existing side-battles so that players can choose what resource to focus on: For example perhaps a set of daily side quests can be available to players that is focused on gold, another set focused on materials, and another set focused on pets. I get that people can do pet-raids, devil runs, and relic hunts for these things, but it would be nice to introduce raids/battles alongside the main campaign that allows you to focus on a particular resource. For all players, we would love to have more control on what kinds of resources we are getting for a particular decision.
(4) Problems to be changed
-It seems that relic hunt 20/30/40/50 all give the same kinds of rewards. This encourages players to solo RH20 and forget about party play. It should be made more clear to players what sorts of rewards can be expected from each tier of relic hunt, and make the rewards different for each tier.
-The same issue is with Pet rescue. I can rescue a pet from a level 1, level 10, or a level 20 boss, and it makes no difference. There should be a system that calculates a "recommended power" to tackle each boss (like 12K power for a level 10 boss, for example), and increase the rewards if your power is below the recommended power of the boss.
I enjoy playing this game so far, and keep up the good work admins!