Guide to Calculate Gold Earned in Dungeon

BUGS

Postby ISeeU » Sat Jan 07, 2017 9:45 am

Hello!

In first, im sry for my bad english.

Few words about game - urs game is great, but very difficult without $ donate and have many bugs.

GOLD - I get much less gold than it should actually be.
For example - stage The Truth (normal):
Before going to fight with Cameron i have 9027 gold.
On location - 3 battle with enemy, one with boss and gold from stage.
642 gold = 3*214 (guild perk +7% gold).
964 gold = Cameron.
750 gold = stage.
2356 gold in total.
But when i return on start screen i see, that i have only 10633 gold.
That is, I earned only 1606 gold. Where is my 750 from the stage?!

Please, fix that bug and give players compensation!

About other bugs i told u later.
See you later and gl!
ISeeU
 
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Re: BUGS

Postby admin » Sat Jan 07, 2017 3:20 pm

Each group of enemy actually gives you 200 gold (+7% = 214), this includes the Cameron boss. The reason you see 964 is because it includes the 750 stage gold you collected. (eg. 750 + 214 = 964).

I will ask the the dev team to make it clear that the stage clear gold reward includes the stage gold.
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Re: BUGS

Postby ISeeU » Sun Jan 08, 2017 12:19 pm

Hi again!
This is not true.
On the stage "Destroy the statues" final batlle give me 854 gold, but on the stage i recieved 820 gold.

And told me, please, were players may know about yours system of recieving gold?
ISeeU
 
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Guide to Calculate Gold Earned in Dungeon

Postby Quinta » Mon Jan 09, 2017 12:42 am

Hi guys, it's Quinta here

I did some researches on gold that we earned from dungeon following ISeeU question in this forum.

I get 8% bonus gold from guild skill, so following math may different to you

Here is what i found

First, i use raid ticket to sweep 2-2 dungeon and earned 864 gold. I believe it is calculated by 4 enemies times 216 gold for each enemy.

Second, i run 2-2 dungeon manually.
Stage : 895
Non boss enemies (NBE) : 3 x 216 = 648
Boss : 996 (as appeared when we win against the boss)
My starting gold is 67409 and it ends with 69053.
My gold increased by 1644 which is 996+648
In this case, 996 is 895 gold from stage + 101 gold from defeating the boss.

Third, i run 2-2 dungeon again but only attack 2 NBE. If you only attack 2 NBE + 1 Boss, you only use 6 stamina instead.
Stage : 895
NBE : 2 x 216 = 432
Boss : 996
My starting gold is 62045 and ends with 63473. It increased by 1428 which is 996+432.

So far, there are 3 conclusions. First, gold earned is gold from defeating NBE and boss as the stage gold is included in boss gold. Second, boss only drops 101 gold in this dungeon, not 216 like NBE. Third, it is best to only attack 2 NBE in dungeon to get more gold as you only spend 6 stamina.

I also do more research and i found a major flaw.

In my fourth experiment, i run 2-2 dungeon again, 6 stamina, but i skip a barrel which give us 420 gold.
Stage : 475 (895 - 420)
NBE : 432
Boss : 691
My starting gold is 74020 and ends with 75143, raised by 1123 which is 691 + 432.
I realize that the gold after i defeated the boss is not supposed to be 691 because 691 = 475 + 216. Based on second and third experiment, boss only drops 101 gold, not 216, so that it should be 475 + 101 = 576 only.

Last, in fifth experiment, i run 3-4 dungeon, 6 stamina, get all available gold in stage
Stage : 1060
NBE : 432
Boss : 996
My starting gold is 81999 and ends with 83427, raised by 1428 which is 996 + 432
This time, the flaw is seen clearly. I supposed to get more than 1060 after defeating the boss, but i only get 996 instead.

The major flaw in current gold system is "there is a maximum threshold of 996 gold in boss no matter how much gold we earned from stage" in many dungeons.

From this flaw, players will loss 115 gold/run in 2-2 dungeon and loss 280 gold/run in 3-4 dungeon. That's a lot of loss overtime.

I suggest to compensate us by giving at least 100.000 gold to each player.

This compensation will benefit devs to as it will solve newbies problem of lacking gold in early game (well... We will always need gold forever) and reduce the number of early-exiting players. If you put "login now and get 100.000 gold" some players may play this game again.

Wish the best for this game
Quinta
 
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Re: BUGS

Postby Quinta » Mon Jan 09, 2017 12:48 am

Hi iSeeU

Please check my newest post to fully understand your issue
Quinta
 
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Re: Guide to Calculate Gold Earned in Dungeon

Postby Genokiller98 » Mon Jan 09, 2017 3:09 am

Damn that's some pretty cool calculation you're doing there quinta. Well I don't really know cause I never calculate it but if it is true then I suggest the dev to improve their dungeon gold calculation. I kept playing this game because I have high expectation in it and so do quinta and others in our guild. Many players are quitting because of 2 main reason.The first is too hard to collect material for blessing and second is too hard to collect gold to upgrade the skill and blessing. Even I have a hard time with both of it. A better improvement regarding this subject will surely keep players from quitting the game.

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Re: Guide to Calculate Gold Earned in Dungeon

Postby admin » Mon Jan 09, 2017 3:39 am

Merged two topics. Thanks for the reports, and feedback reward sent to ISeeU and Quinta for identifying and reporting the ambiguity and the boss gold capping issue. There will be no global compensation however, as the stages weren't design to give out more gold than the cap.

One of the contributing factor to the boss gold cap is that the wooden case/barrow was misconfigured to give out too much gold coins, thus causing some stages to be capped by the preset gold cap. We are going well be double checking through all the stages to make sure these are inline. The next client version update will also display the gold dropped by the boss and the stage coin separately.
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Re: Guide to Calculate Gold Earned in Dungeon

Postby Quinta » Mon Jan 09, 2017 3:59 am

Following your statement "stages weren't designed to give out more gold than the cap" and "wooden case/barrow was misconfigured to give out too much gold coins", i don't think this is a good news to us.

If you say the dungeons are not suppose to give more than cap and those barrels are giving too much gold, it's just getting harder. It is already hard to earn gold.

I also believe that it is better to rise the gold earned in higher difficulty dungeons (not so much) because we need more gold in later game. We can achieve this by removing that cap 996 gold or reformulation of gold earned in dungeons

Hope the best for this game, i enjoy it a lot
Quinta
 
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Re: Guide to Calculate Gold Earned in Dungeon

Postby ISeeU » Mon Jan 09, 2017 5:38 am

+++ Quinta

Ty for reward.
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Re: Guide to Calculate Gold Earned in Dungeon

Postby ISeeU » Mon Jan 09, 2017 9:53 am

Guys, are you kidding?
Why you cut gold on the stages?
You really think, that we are recieving a lot of gold?
ISeeU
 
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