Hi.
Been awhile since I posted.
Anyway, I have an issue with the weekly guild dungeon rewards and ranking system. I Think it is currently flawed.
At present, any guild can save their almost dead bosses from LAST week and kill them on a NEW week ajd get a higher score than other guilds effectively beating them out of their rewards but having done less work.
I propose that you fix this issue and make all guild dungeon bosses reset to full health ever weak so that all guilds haveva fair chance at the rewards based on their strength on not abusing a game weakness.