Deriot Captain Guild Dungeon Fight (still)

Deriot Captain Guild Dungeon Fight (still)

Postby outseekerdroid » Sun Jun 10, 2018 2:33 am

Hey guys,

This fight is still sometimes a stun-lock garbagefest.. Just thought you'd like some feedback :<
outseekerdroid
 
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Re: Deriot Captain Guild Dungeon Fight (still)

Postby admin » Sun Jun 10, 2018 3:11 am

Hi outseekerdroid,

Thanks for the feedback. This was brought up before and the the captains were already nerfed down once before.

Best Regards,
Playmage Support
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Re: Deriot Captain Guild Dungeon Fight (still)

Postby outseekerdroid » Tue Jun 12, 2018 5:32 am

Yep I certainly remember and appreciate their being given some attention, I'm just letting you know that they're still OP af lol perhaps nerf their accuracy a little bit- I assume it's only possible for them to stun you if they've not missed their attack?
outseekerdroid
 
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Re: Deriot Captain Guild Dungeon Fight (still)

Postby outseekerdroid » Sat Jun 16, 2018 5:57 am

When all 3 of them are alive, its looking like about 80-90% chance to stun 2 out of 3 of your heroes.. No good! :<
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Re: Deriot Captain Guild Dungeon Fight (still)

Postby admin » Sat Jun 16, 2018 8:54 am

No all bosses are created to be equal in difficulty. Work with your guild members to form strategies, focus on killing one of them first.

Best Regards,
Playmage Support
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Re: Deriot Captain Guild Dungeon Fight (still)

Postby outseekerdroid » Mon Jun 25, 2018 2:47 pm

I don't see how a strat could help when they prevent you from attacking with 2/3 of your heroes the bulk of the time..? Yeah eventually you whittle one down and they die, so you're only facing 2 instead of 3, but that's hardly a solution.
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