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Deriot Captain Guild Dungeon Fight (still)

PostPosted: Sun Jun 10, 2018 2:33 am
by outseekerdroid
Hey guys,

This fight is still sometimes a stun-lock garbagefest.. Just thought you'd like some feedback :<

Re: Deriot Captain Guild Dungeon Fight (still)

PostPosted: Sun Jun 10, 2018 3:11 am
by admin
Hi outseekerdroid,

Thanks for the feedback. This was brought up before and the the captains were already nerfed down once before.

Best Regards,
Playmage Support

Re: Deriot Captain Guild Dungeon Fight (still)

PostPosted: Tue Jun 12, 2018 5:32 am
by outseekerdroid
Yep I certainly remember and appreciate their being given some attention, I'm just letting you know that they're still OP af lol perhaps nerf their accuracy a little bit- I assume it's only possible for them to stun you if they've not missed their attack?

Re: Deriot Captain Guild Dungeon Fight (still)

PostPosted: Sat Jun 16, 2018 5:57 am
by outseekerdroid
When all 3 of them are alive, its looking like about 80-90% chance to stun 2 out of 3 of your heroes.. No good! :<

Re: Deriot Captain Guild Dungeon Fight (still)

PostPosted: Sat Jun 16, 2018 8:54 am
by admin
No all bosses are created to be equal in difficulty. Work with your guild members to form strategies, focus on killing one of them first.

Best Regards,
Playmage Support

Re: Deriot Captain Guild Dungeon Fight (still)

PostPosted: Mon Jun 25, 2018 2:47 pm
by outseekerdroid
I don't see how a strat could help when they prevent you from attacking with 2/3 of your heroes the bulk of the time..? Yeah eventually you whittle one down and they die, so you're only facing 2 instead of 3, but that's hardly a solution.