Empyrial wrote:Somehow you're making this way harder than it needs to be and there's a simple solution to it. Stop locking the stats after rolling. The system really is not that difficult to figure out and the admin explained it pretty well and clear lol.
Thx for your input Empy

Don't get it twisted, I'm not complaining for the sake of being a negative nancy!
I'm just saying that as it is, you can be in a situation where you click Lock, and the interface shows the Lock in place, which then has no effect, and the game currently tries to explain this to you in a popup (which personally I didn't comprehend; I only knew how exactly it worked after experimentation and wasting resources).
I feel it wouldn't be making things harder in any sense to instead have a Discard button and only allow Locking when Locking would actually have any effect. You needn't be forced to Discard every time or anything- only if you want to Lock something, so it's clear how it all works without trial and error.
From a programming standpoint, that is simply a superior solution. I'm not complaining, I am logically arguing why something should be improved. Can you explain your opinion as to why my proposal is in any way not as good as what is currently in place? More than willing to debate it and concede.