admin wrote:Stretching out the process doesn't increase the churn rate of long-term players. If anything, it makes them play longer to get their pets to the desired level, but at the same time those used to old strategy can be annoyed by the slow down and post complaints on the support forum. Keep in mind that it's active players that funnels into long-term players, so having more active players quit because they get constantly raided by 1-player team long-term players means less new long-term players to make up for the natural churn.
That's a brilliant argument, allow me to retort.
Stretching out the process is over all unappealing to everyone due to the time investment, even new players my ponder why they can't use one character and raid all the potential candidates that pop up at an otherwise unreachable power interval for the success probability to matter.
Pet peices are more abundant at lower levels, most due to the indefinite amount of new players that quit earlier on everyday. And most long-term players fusing before there is a chance for other players to raid them.
Then there is the community/solidarity factor, why raid active players at higher levels when you can take advantage of what was mentioned above.
Overall, returning the pet raid character limit to one would ultimately benefit everyone and potentially bring you alot more long-term players.
Presently, you have achieved only a false sense of game 'balance' by editting the character limit and I perceive it more of a nerf of high level character benefits/advantages which would be achieved faster otherwise.