Con

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Con

Postby had2lose » Thu Jan 07, 2010 6:39 pm

How do some get their con to 100+? Was this because of the way the game was cuz i just dont see it as possible at this point, as you cannot buy it past 32 right?
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Re: Con

Postby admin » Thu Jan 07, 2010 7:00 pm

There are few early top players that managed to purchase con to very high level before the cap was put into place. The stat caps were enforced because without it the game becomes completely unchallenging without it, but we decide not to alter characters that passed the cap before it was placed.
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Re: Con

Postby had2lose » Thu Jan 07, 2010 10:01 pm

hmm, it is very likely I will have to face these players in the arena... What if anything do you suggest I do to win against someone with 65-110 constitution, or should I just roll over and play dead as they farm me for pvp experience? hehe
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Re: Con

Postby BanzaiBob » Thu Jan 07, 2010 10:20 pm

Got a fairly high Con myself and am often handed my arse in a gift wrapped box in the arena by these guys !!! Not realy much we can do apart from avoid the big guys - just a matter of waiting for some new players to level up who have the same stat cap as us and then its a straight fight.
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Re: Con

Postby had2lose » Thu Jan 07, 2010 10:35 pm

Perhaps it could be programmed to take a players hps in an arena match from a maximum con of 32. If pvp battle = true, and con > 32, then con = 32, else con = con.
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Re: Con

Postby BanzaiBob » Thu Jan 07, 2010 10:47 pm

Cannot realy see that happening as some players may use learning points from leveling to boost Con or simply have + con gear. Capping arena hp at 32 con would be unfair to these people as they would lack in other areas due to the points they used. This situation is not easy to handle as one way or another some players are going to feel cheated - I may lose in the arena but I would not be happy to see my stats reduced even as a temp measure. The only option I can see to balance it out would be to return the option of going over 32 points to all players - possibly even extend this to all the stats to alow each class to truly specialise in their own area and stop people pouring all their spare cash into one stat. then again I could be wrong and the devs may have some other ideas - they have done pretty well so far.
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Re: Con

Postby wolfy42 » Fri Jan 08, 2010 1:51 am

I'm confused.

I can currently boost my con still and it is around 90 at this point. I costs over 50 mill a pop to increase but it's certainly not capped at 32. I know strength iscapped but con has never been capped for me. Am I bugged?
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Re: Con

Postby wolfy42 » Fri Jan 08, 2010 3:43 am

Yep, everyone is still able to boost con post 32 right now through the healers. When I first got to lvl 48-49 or so I had alot more con then most other players my level because I concentrated on it as I leveled up...increasing it one or two points each level. When I hit 50 I think I had an 81 or 82 con...and most of the other lvl 49 characters had half or less of my current con.

Now though when I search through the arena list I rarely see anyone with less then 50 and most are 50+ (everyone on my arena list has over 50 right now....3-4 have over 90 like me and most have over 70).

So yep, it's not just me boosting con constantly.

On that subject I think it is a good thing because it lets us keep increasing our characters even if it's a small amount each day. The cost to increase your con keeps increasing while the money you make does not....so it will naturally slow down anyway....and in addition the % difference between say a 100 con and a 120 con is much smaller then say a 20 con and a 40 con. So eventually the effect of a high con will be much smaller. It does make beating people in the arena a real pain though!!

I'm not sure what the solution is, but I think it would be much less fun if we did not have something to spend our money on right now. Con seems to be the best way to spend money...although I guess we could spend it on extra energy etc.
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Re: Con

Postby admin » Fri Jan 08, 2010 3:48 am

Sorry, yes con is not capped so high level players have ways to dump their coins, strength is capped at the healer and other stat is capped from puzzle boxes.
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Re: Con

Postby wolfy42 » Fri Jan 08, 2010 5:07 am

Ah thanks for clearing that up:)

I do think the block % might be a tad too high top end right now to the point of extreme frustration. The 40% guardian bonus was probably a huge part of that but the other day I think I was hitting 1 out of 10 times with my skills. Even if you increase that to 3 out of 10 but fixing the guardian ability it still makes taking someone down with 80 con a HUGE hassle.

I certainly want blocking to be useful......but perhaps having a 75% block chance cap might be a good idea. Blocking 3 out of 4 hits would already be a huge advantage.
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