well lI don't know, it sounds like you may be adding the %'s when I don't know if your supposed to. ie when you take the % from dex (say 2% per at 15 dex, or 30%), and add the % from your scoped weapon (20%, guns only) do you ADD the two numbers (totalling 50%) OR does it take the dex first (30%) THEN the scoped bonus (20%, but because it is taken in the second round it becomes 6% or 30% OF 20%) so in the end it's 36%? the difference between 36 and 50% is quite large
. Also add on the bonus you get from being a ranger class. I don't even know how to do this math, 36% of 10%? or 20% of 10% and 30% of that? ALSO in what order are these bonuses applied?? OR are they simply all added together. your answer there could be anywhere from a measly 38% to 60%!! And then there's the question of how much damage can you expect to do. Say your a gunman, both dexterity and quickness affect your atk lvl. But do these stats affect your skills? when critting how do we multiply this? say a crit does 1.5x the damage and each point of training adds one (not including the points you use to train your class lvl up, I don't think they play any affect). So say 15 dex, 10 quickness and your base shot is 5. so I'd say its like 15% * 10% added to 5 or 1.5% of 500 + 500 or 507.5. Now we ask if you crit or not? a low lvl noob would get 15 dex (~30%) * OR + to (5%) for being a ranger * OR + to (20%) for having a scope -_- all added to your initial bonus (assuming 30% here just to be fare o.0 not that the gun class isn't forever nerfed anyway o.0). so you see, it could be at least 30% since the 30 IS your intial bonus OR it would be at least 5% or 20% all depending on what order you take it!