by Vitreous » Fri May 03, 2013 12:10 am
Although a blacksmith/forge system has the potential to unbalance a game very quickly if not carefully implemented, adding the ability to make modifications to equipment isn't necessarily a bad idea.
Something along the lines of being able to add "+"'s to gear, one step at a time, for a gem cost or as part of a quest, would not unbalance things as long as the same + limits were enforced.
Also using the forge you could also spend gems to force successful enhancements into gear, or optionally increase the e-pot limit slightly.
Combining several special abilities of equipment (Enchanted/Guardian/Scoped/Boss Damage/etc.) may sound like a good idea, but if that's the direction you allow the process to go then you might as well just add one final class to the game that combines all the skills together as there would no longer be any reason for separate classes.